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Originally Posted by Dusty View Post
Last time I mentioned respawns everyone lost their **** and said it was the worst thing ever, but now that there's leaderboards though... Anyways, random respawn locations would be infuriating as a player. Yeah, if you're just mob-PKing it discourages you from going back but if you're just another player who was in the middle of something like baddy-killing or going to a shop it's going to be annoying. I can hear the players already having an aneurysm and screaming losing their voice as they whine about the misfortune of dying while fighting the giant blob.
There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths.
Read the above statement by Dusty
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Yeah... Pretty sure we all read that. We were just trying to think of ways to improve the idea of a respawn. A set respawn point, like I had mentioned, would make it so you did not have to run as far if you died, thus improving the situation for BK.
As an example, for Pyrate Bay, the respawn could be in the guard tower place (not sure what it is called) just above. It is a non-pk zone, so it would be fine. While disabling the respawn in the cave in pyrate, so you could just get up.