KOTH had a good concept but it was just implemented horribly in Graal Classic. again, it was focused more on quantity over quality to give new guild members a chance..
KOTH was giving players an easy pass without any skill required instead of introducing players to tower taking and keeping it on the same core. again, not trying to be a showoff but if the admins are ever to consider putting KOTH back in, i hope they can use this as some sort of guide
For KOTH, heres what i think it should have been:
-Remove the time increase/decrease thing
-Have players who afk a long time in the tower put outside of the castle (For KOTH towers only. Helps demote noob recruiting).
-only attackers will still spawn outside of tower
How it should have worked:
-if there are more attackers slashing the flag than defenders, the flag will lose health usually like tower flags
-if there are more defenders slashing the flag than attackers, the flag will gain health usually like tower flags
-attackers cannot drop flag health if theres more defenders slashing the flag
-defenders cannot gain flag health if theres more attackers slashing the flag
First off, it destroys noob recruiting. Noobs instead of running around has to fight or the flag will stay up to its health as is. Defenders can slash opponents away Second, Its king of the hill as how it should have been! The guild with the most members on their team will have an advantage. Defenders will still respawn like in old towers so noob recruiting doesn't really have an advantage here
I know it can be tweaked but thats my version of KOTH. What do you think?
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as for now, leave the towers as they are