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I think if you really wanted to take advantage of a 60 FPS Graal game, all animations would need additional sprites to make the game look a lot smoother.
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Not really. You don't need 24 frames to make a nice walking animation(Graal's walk animation is 8 frames, and 8*3=24), and many games get by with the same amount of frames Graal has. Graal just has terrible animation and Stefan didn't translate the walk animation from Link to the Past very well. He missed some frames entirely and jumbled the ones he did add all up.
Most of the benefits of 60fps comes from much smoother movement--everything seems a lot less jumpy.