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My point is servers/games like Delteria are at their core, designed for recycling. If Classic was in the same position as Delteria we could easily churn out entire new towns, quests and dungeons with little effort. All that "customization" would be the equivalent of new items that could be put as loot. All the morphs and mounts would be the same amount of effort as creating a new baddy.
But Classic is not designed for recycling, and that's the problem. We can't create a string of rooms, fill them with newly skinned baddies that use the same AI, and drop the same items but with better stats and call it new content. Sure, a baddy on Zodiac may have a new ability that another baddy doesn't have but that's very simple to add, especially if it's something like a spell that players already use. Adding a new ability is not the same as creating new AI and behavior.
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I agree that MMORPG servers are generally recycled content. But some baddy AI is unique to that certain baddy. Take a boss for example, although It is only one instance in the entire dungeon It is unique. It has a special weapon that must be skinned, there is no base template made for it so It is completely made from scratch. Then things such as abilities and when to use the abilities need to be added to the code. I do agree some baddies are just re skinned versions of other things.
You use the word Simple on the aspect of new abilities, but dont you think making a new baddy has to be a bit more complex than using a mount template per say? The baddy has to be made from scratch or re skinned, the mount has to be re skinned or made from scratch. From there the mount is done. However with the Baddy things such as respawn rates, drop rates, unique and rare abilities, cool things that can only be found there if done in certain sequence. I just cant seem to understand how making a monster and making a mount can require the same amount of effort. If the same graphics artist makes both, then one must be coded but the other one doesnt have to? Its like the hats, you can probably make 2-3 hats in the time it takes for someone to make the baddy, then pass it on to the coder, then the animations need to be done for it, and then finally it needs to be placed in game and balanced.
Also this brings me back to the fact of developers. If you were to take Classic as is and it basically make it function the same as Delteria whilst keeping the playerbase than more people would want to work for you. Mabie classic has the resources to actually pay their artists for the work, Im unsure. But the outreach of classic has made tons of people go into pixel art and work for classic. Deleteria? Not so much