10-01-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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It's more than a number or string of variables (which is how I would set it up - a number from 0 - 999 for each loot object always present in your save file). It's also the ability to access that file and have the server 'read' it, the ability to functionally add to these numbers and detract from them, the display for these numbers, and a system running all those at once, probably hundreds of times a minute each. In the case of a loot cap, my guess is there are more reasons than storage or ram to worry about, but at the same time we are seeing streamlining across the board to a more efficient system. Hats off to dusty here - figuring that **** out is boring af.
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