First of all, I like that there are changes being made to the weapons. As this is only the first of probably many balances, I can see some improvements and attempting to get melees to the same level of effectiveness as guns currently do.
Not that I am complaining, more of a different point of view, but from looking at the above statistical information, the auction weapons still have a considerably large advantage over the top tier buyable/holiday weapons. Of course, they're auction weapons and therefore should be better, but I still think the gap is too large and unfair, especially with the number of duped auction weapons from staff accounts in the past.
In terms of improvements for future weapon balancing updates, there should be a significant increase in recoil to give the guns harder control, adding this could affect the gun ecosystem in that the surrounding environment could play a larger role in firefights.
Along with this, I'd like to add that the melees still need some sort of improvement to allow them to have a fair fight against a gun-wielder. I don't currently have any specific options that could influence an improvement for this, however possibly implementing a completely new range of effects that could allow a melee-wielder to track and trap an opponent.
Overall, this looks to me like a great first step in weapon balancing and I look forward to future updates involving weapon changes.