That's the problem with having so many weapons, all with different statistics. You have a hundred pieces all workimg against each other and you're trying to find equilibrium. Props if you can actually find that - though, I highly doubt it. I'll never know, though, since I don't PK at all. I think the best thing to do would be to classify every gun into separate classes, and make all classes have the same base stats. Some (very few and depending on the circumstances) might have very minor tweaks, but for the most part every gun in a class would have the same stats. I just think this is effort wasted by continually changing gun stats with the goal to find equilibrium in a complex web of hundreds of different statistics.