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I thought of that when i made my first post, that is why the NPC-server would manage the tags so there is no bias between players, so it is fair to all in a sense. The only limit is the number of players on tag at one specific time. Also for my vision, for people who idle, they will be only paid if they submit the stock they made for the shop. Also there would be a system which would detect players idling on tag and eject them from the shop while removing their tag.
I'm going to whip up a draft of a system on testbed within the next couple weeks when i get my internet back (tommaro)
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Thanks for the clarification. Sounds like a lot of work, and if you can get it working I'm sure somebody will look into it at least.