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Again, it goes back to the question of "Are the qualified? Do they have account history? What is there "image" like in the community? Do they have a forum presence?" You can't hire someone just because they would "make good GPs in theory".
While there are times where GPs can patrol areas, usually there's always a bunch of reports coming in that there isn't much time, so usually they won't visit the spar arena unless there is a report there.
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If what you're telling me is true, that there's no way you can do better with the hiring process, then why are there still problems? And why are other organizations, companies, etc capable of screening volunteers and hiring employees who don't cause these problems?
This is ultimately the question you should be asking instead of insisting that your method is infallible. In the end, you and your team are the front facing community presence of Toonslab, even though you're only volunteers, because god forbid Xor, MD or unixmad make a public statement about something. You have to live up to that professionally and if there's way to improve then you should be trying to find them.
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Once again, GPs don't have any sort of involvement with the game engine or how it can be fixed. Since there is no point in talking about that I'll stop talking about this topic since the only people who have any sort of control over that are the developers themselves.
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I'm still not talking about code - again, it was a parallel example. Dusty and fp4 have worked magic with the code despite engine restrictions.
If you put your mind to it I'm sure you could work magic with the current tools available for dealing with problem players, specifically hackers in this case. You just need better approaches to finding and getting rid of them in a timely manner. You can't rely on code as you and I have both stated, therefore to do that, you have to rely on and hone your team's habits, response times and approaches to dealing with hackers or hire more effective volunteers.
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No system is perfect. They will all have flaws. If you have a suggestion for how the system can be improved I'm sure the GPs would like to hear it.
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We've been giving you suggestions for three pages now and you're just telling us how they're wrong, despite many of us having more experience and giving you perfectly reasonable and effective suggestions.
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As ridiculous as it sounds, it's true. Yes maybe a few here and there will stop, but a majority of these hackers know what they are doing, and thus know how to get around these bans. It's impossible to stop them all.
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It's impossible to stop them all, but as I stated earlier, most of them are randoms with no knowledge just trying out [software] because they heard you can run through walls or something with it. You're vastly overestimating the number of dedicated, knowledgeable cheaters there are on this game. As a side note, it goes to show what a problem you have when players have more knowledge of the habits of hackers than the staff team tasked with preventing them from running rampant.
Elder Scrolls Online (and many other games) had this problem early on as well - bots teleporting all over the world insta-mining minerals and other trade items. Zenimax managed to argue that there wasn't a problem for a while but it took them no time to clean up the hackers once they acknowledged there was a problem and they could in fact do something about it. edit: Yes, they have full access to their game and engine, but the first step of their solution was to acknowledge that there's a problem. Once you acknowledge there's a problem you can solve somehow, then you can start solving it.
For future reference also, using [software] and then changing your IP after you get banned doesn't show that you have knowledge.
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A prime example of how far BSing an application will get you. Yes he got hired, but look where he is now. :x
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So you acknowledge the problem. But for every success story (is he even a success story? I can't tell from the context) you have about hiring some immature kid who effectively bluffed their application and went on to do well, you have three more people who have caused enough problems that a large portion of the community feels a bigger discussion about the way admins are hired is warranted.