- All baddies should now give the bounty to whomever does the most damage to them, assuming said person is close enough when the baddy dies.
- Drops from baddies(such as treasure maps) should now only be able to be picked up by the player who did the most damage.
- Lizardons got a small health nerf and now only one will chase a player at a time.
- Green blobs now instantly die instead of splitting if the killer has a current bounty on them.
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the other stuff is awesome but nooo now the green blob bounty is technicaly twice as hard because you could get two kills for each blob.