Box Fort
Review:
First of all I'd like to congratulate my guild (Ohana) on holding the fort longer than any other guild has in aims to assist me with understanding the gimmicks behind it.
I think its fair enough to say that from a defenders point of view my opinion should be prioritized over any other (Given the above statement).
The fact that this fort is "New", and "unique" invited loads of guests causing it to become congested. This resulted in the players opinions on the fort to be more about how much the fort was packed with people rather than the idea behind the fort itself and its mechanics.
In all honesty, it was frustrating at first having to open/close the switch constantly after being used current state of towering for so long, but after some time i got the hang of it, Having the switches on/off has a huge impact on the possible outcome and brings in an even better feel for towering.
As it is not just a matter of looking after the flag, but also being aware of everything else. Hoping that more mechanics will be added to towering as i do believe that there is room for improvement, but not as much as i believe
that towering at this specific fort felt more like "Towering" than ever before because of the mechanics Implementations.
Top Section/Flag Room
-I feel that the flag room is a bit too small (Gets crowded pretty fast) and needs to be slightly enlarged. Not too much though.
First Version: 2xGem Switch
The first version in my opinion was really well done (after it has been altered). However the entrance to the flag room can be blocked off by one single person lag blocking (as what happens frequently in mod).
Second Version: Center Switch
-This one really blew my mind as soon as it was released, it completely resolved the "swamp tower problem" where people believe that its easier to block off incoming attackers due to the lack of space for them to pass by.. here by standing on the center switch opens up more gaps and nullifies that particular problem.
-The spawn(defenders) should allow people who die in the flag room to spawn on the higher end and those that die in the entrance room to spawn on the lower end.
-The spawn(attackers) still has a problem where some players can literally just walk through the gate as if it doesn't even exist, and for others they have to re-log before they can even pass the gates
-I also believe that there should be "timed spikes(as in sards)" in the space above the center switch to prevent both attackers and defenders from rushing there and causing congestion within that area.
Other Ideas:
-I would like to see the implementation of rotating conveyor belts which rotate with the same idea as the "center switch" causing defenders and attackers to move slower or faster depending on the switches state.
(e.g The belt faces one way allowing attackers to move faster, when defenders "defend over the switch" the belt is turned the other way causing them to move slower)
#FirstTimePoster #Ohana
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