New layout for the pressure plate, looking for input!

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my Feedback is based on the fort when the prizes are released, and the professional players tower again.
The layout looks much better than last time! More organized.
Since you decreased the number of players from 4 to 3, I think the owners of flag will have hard time defending. The layout will make it pretty easy for the attackers to go to flag, and pretty hard hard to the defenders to go to flag. When good guilds actually tower(when prizes are out) the preasure plat will be used a lot. But, this will make it extremely hard to the defenders to hold thefkag. Therefore, I suggest you to add more advantages to the defenders.
Firstly, As you can see in my first two images, I believe players shouldn't be pushed back after getting hit. It will by pretty useful to the owners of the flag if two defenders just spam their sword on those two paths because, it'll make it harder to the attackers to enter the flag room. This will also encourage attackers to stand on the preasure plat! However, Before a little while I noticed players pausing then standing on those two paths. This will unable both the attackers and defenders from entering the flag room. Therefore, I think you need to consider allowing people to hit paused players While standing on those two paths.
Furthermore, I suggest you to shortern the paths in my last three images (where I was standing.) This obviously means the number of redboxes will be decreased in the third and fourth image. I would also suggest you to do the same thing for those three paths (players won't move back after getting hit, when standing on those paths. Those suggestions will probably give a big advantages to the defenders so, you might consider increasing the time of the delay when players get kicked off the pressure plate (The red/blue boxes won't go up/down straight after the attackers are kicked off the pressure plat). The increase of the delay will dependnt on how shorter you make the three paths.
I noticed that it's not possible to move/blink through players anywhere in the tower, which is a good news to the defnders. However, we do get pushed back after getting hit.
I hope this was useful!