Well All five layouts were realistic, non of them were over powered. Maybe this current layout requires few edits to make it less powerful to the defenders. But, in general all the layouts are perfect and well-designed. I'm sure those new mechanics going to make towering waaay more fun. It used to be really annoying to the attackers when they can only trade hits with the defenders while the defenders spam their sword in narrowed paths. I also used to hate when defenders spam their sword on the: attackers spawn, entrances to the upper floors and the entrance of the flag room. You can't even trade hits with them while they spam in those three positions. Finally, in those new layouts, you won't expect a victory by spamming your sword. You'll have to contribute with your guild members to defend/take over the tower. Excellent work by Dusty and the other developers that helped him (if they did). To be able to create such layouts, you'll need a wide imagination! i'm also exited to see all the towers getting updated. But, i'm a bit worried about the new guild system. It's hard to imagine guilds with an extended roster when you can't kick players or leave the guild as a member otherwise, "you'll lose points". I hope it works tho!