I been thinking of this post lately, And if I may ask, Why would you lose points for someone leaving the guild? It is almost a backfiring system.
For one, There has probably never been a guild in the history of graal that didn't have a lot of inactive people or people leaving it in general. Somewhat makes it a backfire if they decide to leave your guild completely making you lose points you all worked hard for
And secondly, It would make a big problem in competitive play overall. Guilds constantly fight each other and will go to great lengths to make sure they take their opponent out of the equation. One of those things could be simply have a person go into the enemies guild, Have rec power, recruit someone and have them leave and it would constantly make them lose points (Unless it is based on players points overall they earned). There could be many ways this can be used against the guild who has rivals willing to go this far. And even more so even if there is points lost per what each player earned it can still be used greatly against them if there is any argument or anything.
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The whole point is to make people more loyal to their guilds, and guilds more loyal to their members. It's to prevent the old strategy of constantly kicking and recruiting to maximize the number of players online. Guilds are SUPPOSED to have a loyal, tight-knit group of members who aren't constantly being kicked to make room for noobs. Players going inactive will be a problem for guilds, but I guess the idea is just that they'll be having so much fun under the new system that they'll never go inactive again. As for these sabotage strategies, guild leaders will just have to be careful about who they give powers to. This has always been the case for kick powers, but now that caution will just have to extend to rec powers as well (which shouldn't be a problem, as there will be less need for rec powers under the new system).