I been thinking of this post lately, And if I may ask, Why would you lose points for someone leaving the guild? It is almost a backfiring system.
For one, There has probably never been a guild in the history of graal that didn't have a lot of inactive people or people leaving it in general. Somewhat makes it a backfire if they decide to leave your guild completely making you lose points you all worked hard for
And secondly, It would make a big problem in competitive play overall. Guilds constantly fight each other and will go to great lengths to make sure they take their opponent out of the equation. One of those things could be simply have a person go into the enemies guild, Have rec power, recruit someone and have them leave and it would constantly make them lose points (Unless it is based on players points overall they earned). There could be many ways this can be used against the guild who has rivals willing to go this far. And even more so even if there is points lost per what each player earned it can still be used greatly against them if there is any argument or anything.
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As Fulgore said, it will stop the mass recruiting. I also agree, a lot of towering guilds used to recruit any player and use them then kick them when they go off. But, I still don't want to lose a huge amount of points, so I hope it will be a decent amount of points that enables you to kick an inactive player once every week without harming the guild.
When we used to tower for the 1k hat only 25 members are capable of getting the hat, and we always had to make "hat list" to choose the most helpful players out of the rest. With the NGS everyone gets paid for what he/she done for the guild, except for the players who got kicked while the journey was going for being supper inactive and ignoring the warnings they had from their leads. That's how I assume it's going to be like if the amount of points you lose isn't huge to a level that unable you from kicking ANYONE through the whole journey.