I believe dusty was going to make bug catching events where whoever scored highest during a set amount of time would win. Points probably depended on the rarity of each bug.
They limit the amount of spawns, so that the server? doesn't have issues. I'm sure they can add guild points for bug catching, looting, etc, but it doesn't seem smart from my perspective. Those activities seem better off with their own separate systems.
Here is the discussion for the bug leaderboard possibility
http://www.graalians.com/forums/showthread.php?t=27814
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I would love to see incentivized is bug catching. Bug catching can be competitive and fun. A lot of us in the competitive community don't really respect other people's activities, but if "Bugs caught" was a stat on the profile I'm 100% certain we would treat it similarly to bking.
If bug catching shouldn't be rewarded in the NGS than neither should bking... Both of those activities earn you monetary rewards for playing the game, the only difference is one has a profile stat and one does not. Bking is not more competitive than bug catching is, it is probably less competitive to be honest. So what's wrong with giving the bug catchers their points? (I'm not lobbying for removal of BK points at all, but you can't use the money argument against bug catching and turn a blind eye towards it for bking).
Similarities:
- Limited supply
- monetary rewards
- No direct PVP
Believe me, it wouldn't even have a real chance to break the system or anything like that... bug catching is difficult because often bugs can be hard to find or aren't even in season, so it isn't like they would even account for a lot of points, likely.
Bug catching should be rewarded just like our main three stats. The goal of the NGS should be to increase activity across all of Graal, and it seems sensible to extend the branch to a long overlooked part of the game. But if you've got a good counter argument as to why bking deserves it and bug catching doesn't I would like to hear it.