Anyone can kill baddies, it really doesn't take any skill to get on the baddy leaderboard, its more based on how much free time you have. Which is why it would be cool if new baddies with different rarity/levels of skill were implemented into the new Ngs system. For example at destiny they have the lizardon which is definitely the hardest baddy to kill, so that baddy should obviously give more points then just your standard green baddy/bandit/pirat. But maybe they could even add a more difficult baddy then that into the playerworld that even gives more points. Basically to make bking more of a challenge and skill based then just how much free time you have in a day.