Okay if you want me to hit a little closer to the sub genre a lot of what he hit on was present in games like Halo at higher end play (punishing lone wolves, being team shotted, camping, a time limit, etc). I don't believe these are legitimate criticisms either way. If you're not going to play with your team then you deserved to be punished for it.
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Key word "Higher end play". What I described was not of the high end play or the competitive mode, that was my experience of 90% of QUICKPLAY games I have played.
Halo is not the same as destiny, the comparison is only made because of bungie. Halo had a faster time to kill than destiny by about 1/3.
Halo had no special abilities, or sprint if we are talking halo 3. That means if you were shot at you had to rely on your ability to kill the other person first or accept death whilst in destiny 2 you can just sprint/ jetpack away back to your team (you also have more abilities/ options/ health to do so).
Halo/ overwatch have bigger maps, with special weapons and vehicles (in halo) placed in specific areas of the map which spread players across the map so they weren't bunched together.
If you think what I described sounds like Overwatch then there is the problem. This game isn't overwatch, it's destiny 2. The fact that the pvp aspect of the game is vastly different to destiny 1 is why it is a problem. It would be the equivalent of overwatch coming out with overwatch 2 and completely removing all the mechanics they had besides the characters and weapons and giving the game COD gameplay mechanics (with overwatch heroes being specialist like in black ops 3).