There's a rule when it comes to online game design, and that is, never trust the client. If bug movement was moved to the clientside, people could potentially cheat using memory editors to make bug catching a lot easier.
No, I just like coming up with conspiracy theories to get a reaction out of people.
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Well I obviously know bug movement in general shouldn't be trusted under the client, as in when it's being used for players to catch them. But, I fail to see how there would be any issues if they made it move on the client ONLY when they've already caught the bug and choose that they want to release it into their home for decoration. Simply make it use clientsided movement when it's released into their home and it would ultimately remove the option of being able to catch it again, unless you want to remove it from your home, which would ultimately just destroy the bug instead, making the bug almost like a "consumable" furniture item.