Butterflies don’t fly away like they should when you miss, they flee only when you don’t have an appropriate jar and are unable to capture it. Maybe tweak and refine whichever hitboxes on the butterflies just a little
While walking through some levels in the overworld, particularly outside east entrance past the bridge, different tilesets will appear or replace the original tiles of certain objects (bridge pillars, etc) for a split second until walking fully or partially out of view from that level (only me?) I seem to be able to reproduce this bug a lot, but if it’s only me I can provide a screenshot
When the name of an item in an npc’s store is so long that it reaches 2 lines, the words “Sell Price” overlaps with the item’s name (Bug Store in docks)
Possibly increase diving helmet from required level 5 to level 10 because of difficulty with its corresponding dungeon
Consider a PK indicator for pk-zones somewhere in the UI, prompt that appears at the bottom of the screen has similar wording that players may miss with a quick glance or eventually choose to ignore
Would like to capture honey from bee hives eventually and being able to use the honey, maybe make it possible to capture a tiny queen bee npc as bug when its hive gets destroyed, using honey to make sugar for recipes, wax as candles/torches
Introduce campfire with wood planks? Ability to cook on fire instead of the stove gui, maybe meats can be looted as uncooked and then cooked with fire/stove. Campfire can offer a small minimal area of invincibility for its owner or small non-pk area for players
RECIPES
Most of the hardwork from cooking foods seems to come from getting the ingredients. Maybe complicate/expand the recipes a little more by creating Pie Fillings (apples/berries/meat, honey sugar?, water)
Pie Crusts (flour, egg, butter, corn?, hammer?) then using those two ingredients together on the stove
Stews! Meat Stews, allow meat to be collected from npc’s such as wolves, ik but maybe more carnivous npc’s later on :p
Meat Stew (meat, mushrooms, onion, tomato, water)
Could just be one meat stew, or different varieties of meat stew (human, wolf) with hp attributes as little as +1 or +2 difference, with certain meat together something like +5
Soups (mushrooms/tomato/meat, water, onions?)
Muffins (berries, flour, egg, milk)
Different types of Pizza w/ meat, vegetables, just cheese
Certain holiday events can allow for limited recipes to be discovered, bought (limited ed. food! hah)
Perhaps introduce wheat as a crop from seeds and have noodles, cereal, bread. maybe make flour from wheat haha, introduce butter by doing something by the cow farm? Milk from cows? Maybe a roller tool could benefit, be used in place of hammer, for pizzas, used to make other ingredients on a table, stove.
Would also like a quest(s) associated with cooking/gathering, eventually when most recipes are done.
Would be neat if there was a way of distinguishing a rooster by it’s crown, color. Picking up a rooster chicken, then a hen chicken, and throwing them both into a pen or coop until they either fight and die if they hate each other/run away, and have them produce eggs that the original owner may pick up (: