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So far I have only unlocked Luke; which honestly didn't take long considering how ****ty I am. So unless it legit takes like 2 months of playing everyday then I can't imagine it being that terrible
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The Heroes were only half the problem. The starcards themselves were the P2W element people are complaining about. Whilst they aren't going to make a bad player good, they'll make good players basically unstoppable as they're just flat out upgrades from the default cards.
People were complaining about the heroes as it was just widely unethical to advertise luke/ vader in their trailers, and the fact that they're probably the most iconic characters available to then have them locked behind a massive barrier. Yea you probably unlocked Luke because of the challenge credits/ campaign bonus, but now that you don't have those to give you extra credits anymore you're going to be looking at like 30+ hours to get Vader. Your skill level doesn't even matter as all players currently have roughly the same credit earn rate. Skill only counts for how fast you finish the challenges.
Like I said earlier, and the reason many people are unhappy- it's not actually the game itself (SWBF2) that is the issue, it is the trend of ingame advantages, a full price game containing f2p microtransation systems. EA has ownership over so many game franchises, if SWBF 2 is a success then you can say goodbye to singleplayer games from any companies under EA, and hello to all games following a micotransaction system like their FIFA games. They literally made a statement saying they want to try and find the same microtransaction success their sport games get in their FPS games. EA cancelled a singleplayer Starwars game because it wasn't going to contain microtransactions and then closed the studio making it.
It might not be as bad in SWBF2 as this is a test, but if you just accept it and say it's not that bad, then when SWBF 3 comes out instead of there being multiple classes/ characters, they'll probably make you have to 'earn' them from lootboxes aswell. This won't just be for EA games either, other companies will look at how much money EA is making and do the exact same thing. The whole reason we even have this lootbox **** is because of people accepting them when they were first introduced a few years back when they weren't as intrusive, and have progressively gotten worse. All lootboxes do, is hurt YOU the consumer, by locking away content behind a paywall. You can say the game itself is good, but you should never accept the lootbox/ microtransactions implementation no matter how minor it is, or if it doesn't effect you because eventually it will.