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As you should be, you're creating levels for an MMO with thousands of players not a for fun project.
Either you're lying about it being 40 minutes or just making it sound harder than it actually is and are using an editor that makes those things simple. You also have to acknowledge how outdated the Graal level editor is (they may have an update one for developing but to my knowledge they don't), which makes it more tedious than using editors like Unreal which have been constantly updated to make them extremely easy to use.
Factor in that Graal uses it's own scripting language as well so a lot of premade tools you see in various editors just don't exist for the Graal editor, and they are harder to make because the language is obsolete and limiting (I personally don't really script using the language, but most fancy tools you see often make use of several languages - and ones that get updated to be more functional). Also factor in they are being published for a live MMO, so naturally a lot more work goes into fine tuning details and making sure everything will work properly. Your 40 minute town is extremely bland and rushed and it's very easy to tell.
Crono has been making Graal levels for well over 6 years so he is probably the most experienced expert in this thread on the matter, I also know he enjoys doing it and while I can't say if the other devs do or not, I know that enjoying it makes you want to put more work into it and making it the best you possibly can. Maybe you can do a 40 minute rough rough rough draft, but you're looking at a lot more time if you want it to be polished and presentable.
It's not like staff are just slow and bad at creating levels, they just have to follow a specific schedule for content release and what they spend their time working on.
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No, It really did take 40 mins. I did it in a single study hall. Hell you could probably find even more things on YouTube about people making bigger and more impressive things in 2D.
I struggle to grasp exactly why it would take them long. While no I don't know what editor the staff use. But I couldn't see why even if it was badly outdated. It's just simply placing tiles and setting certain things with collision. And animate things if needed like flags or water. Not saying they are bad at level designing, but just saying level designing in itself shouldn't take long. Unless the game design engine the staff use is so bad that it doesn't even have the ability to place multiple tiles at once. I've used engines from Unreal,Unity, Gamebryo. And even custom engines for this Solarus community which is just a bunch of Zelda like games. It's game engine you had to script everything, even collision. And even with that game engine it took at most and hour and a half to create something probably close to the size as the the image I posted above.