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04-18-2018
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56
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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Posted by Westbrook Graal
Well, you didn't really say it was just to "mess around with" im p sure. The context was basically "Guys look i can make a level in 40 minutes look how easy it is." You're using your level in comparison with the developers levels, which they spend many hours on. If it was just something you did to mess around, this wouldn't be the case. And if it is the case, then the fact that you're comparing an official town for a game with thousands of monthly users with something you did to "mess around" just makes your point even less correct, because you're saying that something you did to "mess around" took you 40 minutes, so something for a large game with a million downloads should as well?
Either you're making excuses for a mediocore level after the fact, or your point makes no sense.
As for what you said about how you're trying the graal levelling tool tonight, you're kinda ignoring everyones point here.
Graals levelling tool is not only extremely unique in setup and execution, but it's extremely outdated. The programs you've claimed to have been using are much more modern, and they're worked on daily by developers with the purpose of being easy to use. In comparison, graals editor probably hasn't gotten updated since before most of its playerbase was born. So although you may have "Extreme developing experience" with other games, it'll have very little actual effect when it comes to graal developing. It's like people having a smartphone and not knowing how to use a telegraph from centuries ago.
I wouldn't call myself an "developer" by any means, but I've worked on various small projects before with various tools, including the one graal uses. And from experience, I can say that graals tools take much more effort and time because of how outdated and over complicated they are.
Obviously that doesn't mean it takes years for a NGS, but a decent "town" (Babord in this case) would take days or weeks of hard effort to be fully done.
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I'm fairly sure I said that it was just a concept. And not anything amazing or so on. If I gotta quote myself I will.
What I'm saying, Is if I could create a simple town set up, Set up all collision manually. Script a GUI. And personally set up animations and so on. without having any plan or the idea of what the level should or would look like and just freely create whatever, and what not. But when you have an actual design and concept of what you want, Where you want things like most game devs to create beforehand, Making the levels go way faster. Not all the game engines I mentioned are exactly updated frequently. Like Solarus. It's a pretty script entirely everything engine. And you could only place I think 2 tiles at a time. Plus if I am capable of creating levels in around an hour usually, Then I don't see any reason why an entire staff team couldn't do the same. And even as I said before when the Northern wilderness was released Dusty even said they spent only a day or so to create it. And for the overall map size, I doubt Babord would be the same size. Probably half that, Maybe more if we count interior and so on and add it up. But it would maybe at most take 3 days then if they got super fancy with it? Either way. I'm pretty sure my point still stands if they really wanted to have babord out soon, They would've probably already released it by now
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