04-18-2018
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57
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Registered User
Join Date: Jun 2015
Posts: 461
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I'm fairly sure I said that it was just a concept. And not anything amazing or so on. If I gotta quote myself I will.
What I'm saying, Is if I could create a simple town set up, Set up all collision manually. Script a GUI. And personally set up animations and so on. without having any plan or the idea of what the level should or would look like and just freely create whatever, and what not. But when you have an actual design and concept of what you want, Where you want things like most game devs to create beforehand, Making the levels go way faster. Not all the game engines I mentioned are exactly updated frequently. Like Solarus. It's a pretty script entirely everything engine. And you could only place I think 2 tiles at a time. Plus if I am capable of creating levels in around an hour usually, Then I don't see any reason why an entire staff team couldn't do the same. And even as I said before when the Northern wilderness was released Dusty even said they spent only a day or so to create it. And for the overall map size, I doubt Babord would be the same size. Probably half that, Maybe more if we count interior and so on and add it up. But it would maybe at most take 3 days then if they got super fancy with it? Either way. I'm pretty sure my point still stands if they really wanted to have babord out soon, They would've probably already released it by now
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gotta consider that the area is gonna need indoors, theyre probably not gonna release new content with filler buildings like houses or whatever. this means its a whole new project, destiny had a lot of unique insides which probably takes a lot more time than slapping together some village
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