I kind of don't like how arrows bounce off a player when they face toward the arrow, but I forget every player has a shield, even if that shield is no-shield.png.
I propose an idea!
What if arrows went faster--- a lot faster... Currently, arrows can be spammed and you can fire 6 arrows at a time before having to take a little break and have it recharge.
Instead of this, how about the arrows go very fast (but still possible to dodge) and a cool down time of maybe 3s. The player wouldn't be able to fire another arrow until the little bar is full again, like the warp ring mechanic.
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Regardless of how fast arrows go, As long as you are facing them, Moving. Ect. Prob won't damage you.
See someone from your side shooting a arrow? Face towards them. Can't face? Dodge it. Ect.. There just is too many ways to just simply avoid damage from arrows, Even if they was faster unless you're either really close or they aren't paying attention you probably won't even damage them.
The only way I think they could "fix" it is by increasing the damage to 1.0 instead of 0.5, Since not every arrow will hit u or is even likely to cause damage due to how they are facing. Since there is already so many disadvantages to using arrows, It might help add a benefit to them.