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I kind of don't like how arrows bounce off a player when they face toward the arrow, but I forget every player has a shield, even if that shield is no-shield.png.
I propose an idea!
What if arrows went faster--- a lot faster... Currently, arrows can be spammed and you can fire 6 arrows at a time before having to take a little break and have it recharge.
Instead of this, how about the arrows go very fast (but still possible to dodge) and a cool down time of maybe 3s. The player wouldn't be able to fire another arrow until the little bar is full again, like the warp ring mechanic.
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I do like that Idea.. it kind of resembles how a bow and quiver would work in real life. (Shoot, Pull another arrow, Aim and, Shoot again.) The problem that I have with arrows is that when player killing it is very unpredictable if your arrow will hit the target sometimes it is so off and it hits but sometimes it doesn't, this all has to do with hitboxes but if there was a way to make them more predictable and consistent (Aiming ahead of target) that would be nice. I don't want to mention baddies because there have already been posts on that but being able to hit ALL baddies with arrows would go nice. Just some thoughts I guess..