@Saber staff on hand shouldn’t be a problem whatsoever, if regular players are playing for 5 hours straight daily, it shouldn’t be troubling to ask someone who committed themselves to being a staff member to host something for 3 hours every 30 days.
@4-Lom no, the GST is not something that players got bored of fundamentally where we need to make it into some goofy event. The competitive community in all three aspects, player killing, sparring, and towering, has lost a significant amount of its better players. Why? Because of negative updates like you’re recommending.
Towering: 1k hats removed, every prominent player disappeared as there is no reason to do this anymore. Side effect: Activity completely died out in towers to the point where they removed three of them and still struggle to keep five players in one tower at any given moment. This is probably the most disappointing community of the three, updates really ran this one into the ground.
PKing: Also a side effect of the tower updates, there are less players to kill in popular places like MoD fort, discouraging people from playing. Not to mention the sketchy recent updates that caused some kills not to count towards anything.
Sparring/guildsparring: Removal of 6k/10k/20k win milestone hat rewards also removed a reason for newer players to spar actively. Making the GST seasonally rather than monthly, in addition to this, caused players to vanish for three months at a time, and eventually just disappear altogether to the point where every good old player is not playing anymore. Newer players are writing statuses about being sick of the GST down-time, and they will vanish soon as well. It’s sad that around GST time there are 100+ players guildsparring at a time, and after the GST ends it’s a flat zero. Why practice guildsparring or single sparring when the only major event is three months away?
Incentives to play the game have been slowly stripped away to the point where nobody is adequately rewarded for anything competitive. The playerbase doubled from 2,000 to 4,000 online at peak hours, yet the competitive scene more than halved. Why?