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09-01-2011
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dem na like me
Join Date: Jan 2011
Posts: 16
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Tower Improvements
In my opinion, the tower system is pretty flawed. It's far too easy for any controlling guild with 4+ members to stay in control of a tower once they've taken it. It's way too hard to take over a tower. Here are a few things I would like to see changed -- post your opinions, or add on to the list
- Spawn areas for controlling guild - Having the controlling guild die where they spawn, or even worse, right next to the flag, makes it too hard for guilds to take over the tower. With the amount of people on iPhone, I can understand the reasoning behind giving the controlling guild an advantage, but this advantage is far too great. The spawn area for the controlling guild needs to be moved further from the flag.
- "Bottlenecking" in paths leading to flag room - Bottlenecking refers to poor level design which forces people trying to take over the tower to funnel in through a space that ONE player from the controlling guild can easily stand at and slash constantly to effectively block multiple people. Examples include the stairs going to the Deadwood Tower flag room, and the stairs leading up to the MoD flag area. Couple this flaw with the fact that after the STAIRBLOCKER dies, he respawns right next to the flag, and this is pretty gamebreaking. There is really no reason for a guild NOT to use this tactic as it is so powerful.
- REALLY long walks back to the flag room after dying - I can't really see a reason that the levels leading up to the flag areas need to be so huge, and in a lot of cases, difficult to navigate. (sup deadwood?)
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