Wasn't sure if I should put this in future improvements or not because it is a discussion about towers and it isn't a finished idea yet.
This thread is for discussing guild towers and how they can be made the most fair and exciting. Under the original system, players slash a flag to lower the health, and the owners slash to heal it. The owners respawn at the top near the flag, and the attackers respawn outside. As a result of this, the defenders often block the way up, resulting in the offensive guilds' inability to reach the flag. All it requires is for at least 2 people to block constantly with good timing. This encourages many players to exploit errors in the games' tiles or bugs. It's completely a mess. Another issue is players on older devices that encounter low frame rates cant slash the flag very fast.
A few months ago, shortly after the release of Graal on Facebook, I sent a suggestion to Stefan on how to fix these issues. This was the King of the Hill system. It seemed great, however after the creation and implementation of it, everyone soon realized a new issue. Players could run around the area to avoid being hit. This caused many players to dislike the system and protest enough for it to be removed on iPhone.
Post your ideas on how the perfect tower system would be or how to fix the current issues.
Here's some of my ideas:
----simple fixes-------
always make defenders spawn outside or somewhere else far away like the new mod on iPhone does.
in KOTH, make it so if a player is lagging they don't damage the flag or heal it.
in KOTH, make the area that you damage the flag smaller
make doors and stairs wider in forts and towers
------------more complicated stuff-------------
make more towers on the iPhone server to encourage new guilds
make towers of different levels: 1, 2 and 3. Convert the guild time to points, and maybe allow for guild upgrade with these points as well as a permanent score for rankings. higher level forts give more points.
New guilds would go for level 1 forts that ideally would only have 3-5 people defending at most(basically what fb has) Big guilds like CoM would go for level 3 forts that are packed(large scale attacks of course and larger flags)
any thoughts?