Perhaps I was a bit carried away with my previous post, but I do bring valid points to the table. When someone posts a message too confusing to understand, it becomes increasingly difficult to answer accordingly.
It looks like nobody fully understood my post. While partly my fault, I think some of you are simply that kind of person to skim through a book to get to the ending. I discussed my thoughts on the proposed ideas for the archery game. If you don't think so, here is proof.
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1) Enlarged Buttons, our eyes get so focused on the targets its hard to keep track of where your finger is tapping, causing you to fail to shoot at critical times because u tap the wrong area.
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Larger buttons would obstruct my view, since I play on a computer. I feel like creating larger buttons only takes up server file cache space, and if you have played for a while with a single button size, it may be tough to adapt to a new size. When I tried it on my brother's iPod, it wasn't too difficult to press the buttons.
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2) Longer arrows. Many hats (including robin hood hat) get in the entire view of your arrow making it diffucult to determine how close your arrow is before you shoot it to the aiming lanes.
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I actually read this part wrong, my mistake. Many people
have asked for more hats for prizes, but apparently not in this post. Sorry for my own confusion.
And if it really bothers you, why not just take off your hat? Seems like a much easier solution to me.
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3) Skip target button. Skips the current target in play. Some games get 0 X targets and then others get like 5... It's a little OP. We should be able to click a button below or above the shoot button to skip a target.
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I did not answer this part. If we have a time limit, we should not be able to skip X's to maximize your score. The number of X's is supposed to be random, and it has no purpose if everyone would skip them anyway.
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4) Points on-hit. When you miss a target, text appears where the missed target hit back wall and says "miss". Same with when you hit a target. It says "Hit" and bellow tells you your current points/how many points you gained from hit. Also includes Bulls-eye and X hits.
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Did not answer this either. I think it is pretty obvious when you miss and hit. When you hit a target, it breaks. When you miss, it doesn't break. I feel like this issue you brought up is more of a personal preference than a future update. I personally would get really annoyed by the constant numbers popping up on my screen.
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Finally, to answer any complaints about fairness, and disperse any "suggestions" to make it more "fair" so it becomes easier for you:
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As for any further complaints about fairness or chance improvement, I have one reminder to be known... Technology is not always perfect. In fact, many times it can be found with many flaws. Being frustrated at a small mishap in the game like a little lag, false spar hit, small bug or glitch, or in this case an unregistered bulls-eye can be all because of simple flaw in technology. And there is nothing we can do about it. Compare it to receiving a failing grade on a paper in school. Suck it up, and move on. There really is no other way to put it behind you successfully. You cannot change the result, or the factors leading up to the result.
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Overall, nothing needs to change.. Just wait for the minor tweaks for the archery..
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Sorry, but archery is finalized and will not be updated any further.
Killing me, making me write this long a post.. x.X