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06-16-2012
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RiCE KiNGS
Join Date: Dec 2011
Location: Earth
Posts: 385
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Everybody who keeps complaining about this stuff just needs to realize towers are fine the way they are. Nobody necessarily owns a tower, but the guilds that have towers for long periods of time get to keep them because nobody has attacked them with skill. You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.
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06-17-2012
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Some guy on the Internet
Join Date: Jun 2012
Location: Arizona
Posts: 71
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People, I'm not proposing some huge radical change here. I'm just asking you to consider trying something a bit different. Something that might, in the long run, improve Graal's enjoyability. Very few comments that have been posted here have been helpful in the slightest. I keep hearing variations of "omg stop complaining man" or "omg towers are fine the way they are" without an adequate explanation as to why they're fine the way they are.
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06-17-2012
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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We dont have trouble with fort time obviously, were complaining for the goodness of the game. Me and bin actually care about how gameplay works, we want to see improvments on chokepoints and respawning and such to make it so a single guild cant hold a fort nonstop for months. |
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06-17-2012
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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06-23-2012
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Craftz
Join Date: Dec 2011
Posts: 91
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Easiest tower solution: turn every tower into mod, add 10 extra mods, and make mod be koth with 5 flag health.
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06-24-2012
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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Ultimate solution: turn the point of the game away from guild forts.
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