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			09-14-2013
			
			
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| An Asian Join Date: May 2012 Location: japan 
				Posts: 252
				 | 100 Hp? I don't know about this, I seen many players complaining about it, guns damage Blah blah why XXX gun cost 200k but only deal 9 damage, while YYY gun cost 40k deal 9 damage. It has come to my mind that gun has too many weapons, so to counter this, why not make everyone's Hp to 100 and x2 all the current weapons. Example Before M4 8 damage thus 6 shots to kill After M4 16 damage thus 6 shot to kill too Thus more guns can be buffed and nerfed For example guns can now deal 15 damage which is impossible before | 
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| don't call it a comeback Join Date: Sep 2011 
				Posts: 8,268
				 | It would open up more finer tuning for damage on guns, that's for sure. It's been suggested before but no one's taking it into consideration.
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| The Unwanted Critic Join Date: Sep 2011 
				Posts: 3,639
				 | Yeah I like this idea, just double everything that has an effect on health like food, melee, poison gas etc.
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| Registered User Join Date: Jul 2013 
				Posts: 7
				 | I love this idea! It would help admin make the guns better balanced.
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| Destiny Hunter Join Date: Jun 2013 Location: John J Johnson House 
				Posts: 420
				 | So the Pbp is already doing 16 damage,so you want it to do 32 damage?
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| Just Meeeeeeeeeee Join Date: Jun 2013 Location: IN MY MIND :0 
				Posts: 66
				 | Idgaf about pbp, good ideas now, complaints and think about crap ideas later. Butttttt; i like the 100hp and doubling stats and everything   | 
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			09-15-2013
			
			
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| Kitty Kane Join Date: Sep 2011 Location: Los Angeles 
				Posts: 624
				 | It still wouldn't matter if it went from 50 to 100... the dmg of the guns would be adjusted just as if you had to kill someone who had 50hp
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| Does anyone remember me? Join Date: Jun 2012 Location: Los Angeles, California 
				Posts: 1,090
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| Uguu~ Join Date: Mar 2013 Location: Canada, NS 
				Posts: 1,046
				 | If you want 100 health (Like PC) then why not give PBP 24 damage without stackable damage? That way it does decent damage, is worth the price, and the long bitch-war ends.
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| (☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚) Join Date: Oct 2012 Location: Utah 
				Posts: 5,261
				 | 
 Also doubling the weapons damage will do nothing and era would still be played as is. IF this was implace then damages would look like this (all in GOOD shape) Neo = 20 damage tardus = 22 damage 9 dmg = 18 damage 8 damage = 15 damage 7 = 14 damage 6 damage = 13 damage 5 dmg = 12 dmg 4 dmg = 11 3 = 10 2 = 9 1 = 8 Thoughts? With this system the only thing that would happen is the 5shot kill guns going down to 6 shot kills yet still having a higher t2k | |
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| don't call it a comeback Join Date: Sep 2011 
				Posts: 8,268
				 | 
 So, let's say some people believe the Shipka needs a damage buff, but in our current system the only buff would be from 9 -> 10, which a lot of players can agree on being too powerful. If we want to buff it without reaching that point, we would need to have 9.5 or other, which can't be implemented. But, if the HP cap was raised to 100, then the number could be 19. | |
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| 🍇🍏🍋🍊🍒 Join Date: Mar 2013 
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| An Asian Join Date: May 2012 Location: japan 
				Posts: 252
				 | SNK OH SNK OH SNK OH SNK OH SNK OH SNK PLEASE, I KNOW YOU'RE READING THIS OH SNK OH SNK OH SNK PLEASE CHANGE IT OH SNK OH SNK OH SNK. There I 'introduced' to SNK again,  no worry I am gonna shoot him an email | 
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| Uguu~ Join Date: Mar 2013 Location: Canada, NS 
				Posts: 1,046
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| The Unwanted Critic Join Date: Sep 2011 
				Posts: 3,639
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