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01-11-2014
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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My main opinion is that having those benefits should be seen as a tools in providing maximum satisfaction, rather than a means to power, or popularity. As silly as it may be, it's shameful to see that being the case in some situations, and most of us may even be able to think of a few instances from the top of our head. These benefits should not be the reason someone decides to be apart of the GFX. There are plenty of talented GFX artists out there, who we've never even heard of, because they aren't a part of the staff team, they don't have those benefits, or sometimes in some cases, even want those benefits. They just love what they do, which is what I think is the quality all of our artists should have. ToxicTurn, for instance. Former staff member, talented GFX artist, and good friend of mine who went inactive. He loved to do pixel art, way before he was on the team. I personally, had the privilege of watching him develop in skill over the years. He spent most of his time working on some GFX related project when he wasn't busy on Graal. He absolutely loves to pixel. Then one day, he decided to apply for GFX staff. This was certainly no challenge for him getting in, all he had to do was create a few things to demonstrate his work. From what he told me, he didn't even meet the standard requirement by making enough hats, or furniture, or whatever he needed to create. But based off the quality of the work he did submit, he was accepted. Now today, you can find most of his hats in the Angel Clan store. And from what I've heard, people love 'em. The ideas behind some of the hats aren't at all original, but the quality put into them makes them definitely worth while. |
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01-11-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Your perspective on the matter is a player who would love to be an admin, and you imagine it's some amazing experience and you've put it up on the pedestal but in reality it's more work than fun. Staff do get paid in gralats though and many of the staff are active players, so that is beneficial to them. Oh... and Graal is a creative outlet. This is actually a very important factor here... many people may not have the time, or confidence to pursue a freelance/job position for their art. It's tough out there. Creating a game from scratch is also unlikely... so a lot of artists have nothing to do with their art. They can pixel, and put it in a gallery... but it has no use. Graal provides them with a way to give their art some purpose and exposure. That's worth more than I think a lot of people give it credit for. It's why I've stuck around as long as I have, at least. |
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01-12-2014
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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- walking around unstealthed, having a group follow them - dragging their friends around, or players in general (think 1k guild celebrations, nexus parties, ect) - broadcasting stuff for their friends and guilds (EXA: Voyage is at swamptown guild spar and they need some guilds to fight them ! Do you think you can beat them!?) and, do not even get me started on the cheap-ass admin guilds in the past that were successful just because an admin was the leader. I was in Cruxis as a new player, and I helped a long way from 1k to 2k. Trigger would NEVER help. He was never online, and if he was he was usually doing something else. The kiss ups (no offense guys) would do all his work and he rewarded some as they ended up very soon after becoming admins themselves. Then they made admin guilds, and they got to 1k too. (Brotherhood of ninjas, Advent V, cxe partially, hyrule knights partially, ximtra partially, ect) Dusty just because the staff tools maybe wore out on you rather fast, know that MANY other staff have used them to greatly benefit themselves. I understand you are a helpful developer and you are very trustworthy, but you are just one staff member in a long history of many more, and they did/do not share your ideals |
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01-12-2014
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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gaaaahhhh too many walls of text. Graphics staff should be encouraged to focus on making quality stuff instead being forced to pump out 'x' hats / 'x' time as Blueh put it. And when I say quality, i mean something either fairly simple or something slightly elegant; nothing that scorches my retinas, makes me want to gouge my eyes out, regurgitate my lunch etc. |
01-12-2014
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Registered User
Join Date: Mar 2012
Posts: 192
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01-12-2014
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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01-12-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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01-12-2014
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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Just because a hat is made by a staff member doesn't mean that it needs to be used and uploaded for players to buy. I think that is the core issue here. You'd be surprised at how many quality hats have been produced under rushed deadlines and circumstances, the Angel Clan set being a good example of this.
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01-12-2014
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Enrico Matasa
Join Date: Sep 2011
Posts: 448
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01-12-2014
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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I might had gotten a little carried away, after all I was using old examples. However, the FACT of the matter is the benefits are what keeps staff around, especially the lower ranked staff. They like to be known (its not an uncommon thing for people), they like to have more power than others around them, they like to control the situation, they like to be envy'd. I mean come on guys, nothing is wrong with these benefits, especially if they are contained to just this (as its been stated it has, and I have noticed improvements). I'm just stating that there is an incentive to be staff, and it is the fame and power. Not necessarily the case for every individual, but the staff team as a whole. And many of them can handle their power responsibly and do their job while they have fun with it
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01-12-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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not hating? lol im sure you're not
![]() ![]() ![]() ![]() OK rant over (sensitive topic) |
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