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02-03-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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Imo it may be time for the upper Admin's to start considering changing the towering prize format to try and discourage all the recycle guilds. Maybe give a prize for every 1k hours reached that would at least get rid of the need to form into a guild with a new name but the same members constantly. Having been apart of 2 1k guilds, I think some of the recycling has to do with people wanting to stay with the same group of people they have been towering with, and become friends with but wanting to take the faster route to the prize. I know people are divided some want to push on and take the guild farther and become an elite guild while others are fueled by greed and want to recycle or join up with another 500+ guild and repeat the process for another fancy custom hat. I think it would also help a lot if there was a guild stats page that would show different stats about the guild. Like # of people recruited,kicked,highest/lowest weekly,monthly hour totals,spar stats,ect. With a section that has individual player info break down to help track single players activity while on one specific guild tag. It could show all the basic player stats (hours,pks,baddie kills,spar)but also those they have accumulated while on the guilds tag. Those would be pretty much the same but we be in reguards to what you have done while in the guild. I.E. total hours on the guilds tag,total pks while on tag,total baddie kills while on tag,spar wins while on tag,ect. |
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02-03-2014
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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Just change it to 2k hours for a hat, and completely ignore all the players complaining and rioting
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02-03-2014
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Reformed
Join Date: Jan 2012
Posts: 1,812
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Nah, I think it's time Xor and friends bump it up to 5k hours for a hat and 1000 hours for a f****** broadcast message. Also, more incentive for 10k hours. |
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02-03-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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Imo they should consider adding monetary rewards. for example: whenever a guild gets an hour of tower time all members on tag at that time would get 500 gralats or something. Maybe that could be available but only to guilds who have reached a certain milestone. say once you reach 1k. Idk if earning extra gralats would be enough of a reward tho to keep players in guilds and to cut down on recycling tho.
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02-03-2014
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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02-03-2014
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21 |
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The Untamable Tiger
Join Date: Jul 2012
Location: Insomnia land
Posts: 594
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I think you should just be able to get a 1k hat made by an admin so when they see a guild of 1k more than 1 time they can just make a scrap and say: You wanted more than one 1k hat? You didn't want to reach 5k or 10k hours? Then here you go take that scrap! This is for all the 1k guilds: Vintage never got his 1k hat and 5k hat because we achieved it for fun and we didn't really care about an hat, we could have continue to 10k but we tought it was time for Vintage to stop towering.(I still think we should go for it) Now go outside and have fun. |
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02-03-2014
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22 |
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Bubba
Join Date: Aug 2012
Location: United Kingdom
Posts: 520
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Nothing is wrong with hat chasing. FFS let the kids enjoy their pixelated hats if you're getting jealous, I've noticed a lot that the kids not getting the hats are raging. |
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02-04-2014
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Hi!
Join Date: Oct 2011
Location: VY Canis Majoris
Posts: 246
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02-05-2014
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The Untamable Tiger
Join Date: Jul 2012
Location: Insomnia land
Posts: 594
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I said the ones who do multiple 1k guilds. Not every god damn person of every god damn guilds.
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02-05-2014
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Scrubs.
Join Date: Sep 2011
Location: I live in space
Posts: 2,272
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02-05-2014
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26 |
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helo utub
Join Date: Feb 2012
Posts: 1,225
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Starting a guild back in 2011 was a Hell of a lot harder than now. Towering now is a f***ing joke lol. Why was it harder? Unless you were an admin or some popular guy noone wanted to join your dumb guild. You had guilds like VG, CoM, Nal, CJ and Cxe holding some of the towers pretty much 24/7. The rest of the guilds were mostly admin ones. And being how much hp towers had before and how the spawn rates favored the defending team, taking a tower especially sardon or swamp was a real challenge. But Hell, this challenge made towering so much more fun.
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02-05-2014
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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02-05-2014
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Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
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02-05-2014
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Vintage had countless other "hat chaser" guilds, or whatever you kids call them, some of which consisted of such douchebaggery as naming the entire guild after a single person (and I thought I had a big ego). Is your argument, "We don't care about hats in some guilds, just in others, and that proves we are so passionate about towering!" or what? That's dumb, just because your leader doesn't hand out a hat doesn't make you any better or more meaningful than any other guild who reaches that same amount of hours. It's not a secret why Vintage, and other guilds, didn't give out hats until they finished. It's because they want their members to stay interested and loyal, they want them to continue to push and get the leader hours for their guild. Why give out a hat out to 25 people at 1000 hours when you could keep 50+ people on their toes and expecting or assuming they'd get a hat (or even two) all the way until 5000? Nothing is wrong with giving out a hat. If anything, Vintage's situation is worse because now (since Aimee is looking for hat makers that she should have looked for months ago), people are going to be let down. It takes more balls and integrity to give the hats out to members when you reach your hours. It shows that you care about them getting something they deserve more than your selfish little guild. "The fact that we don't give out hats proves that we are a better towering guild and we do it for fun!" Riiight. It proves that your interest is retaining members rather than rewarding your members for an achievement when they deserve it and instead relying on false hope and anxiousness to carry your guild to more hours. Any guild that delays their rewards has no spine. IMO, it shouldn't even be allowed. Plus, Vintage constantly abused the privilege of having admins in their guild, but that's another story entirely. Envy was ridiculous. |
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02-05-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I don't like the fact that the guild leader has all the power in handing out the hats. They get to choose when and who to give the hats to,and it doesn't even have to be to people that ever helped the guild tower. I don't know or care about the Vintage situation,and I have never had any issues with Aimee or Liz as they have always been very nice. I just don't think its quite fair for a guild lead to basically force people to stay to get what they should have all ready earned. Now if the members like the guild and want to stay to help push the guild farther into a more elite status then that's different. However it's been my experience that most players want to show up with 300 or less hours left till 1k,help very little till the last 100 hours meanwhile kissing the leader's ass and trying to convince the other members to join them in jumping to another guild after words to race back to 1k for yet another hat. Maybe it would help if they made a 2nd type of elite or highest ranking guild list of just the top 50 or so guilds to help give other guilds some else to try and reach. |