![]() |
|
09-12-2015
|
46 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
When I get back home in 2-3 days I will work on an idle animation and try to get in on unity. I've popped it in but I haven't gotten it to work correctly. Would be better if I had two animations as well.
|
|
09-20-2015
|
47 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
Sort of fighting an infection / allergy problems. I haven't been working on anything in the last few days, or feeling well.
|
|
09-20-2015
|
48 |
|
In the Bleak Midwinter
Join Date: Aug 2013
Location: Dragonvale
Posts: 1,145
|
|
|
09-24-2015
|
49 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
I sort of fixed his walk but I'll have to re-rig his skirt. Almost finished with his idle as well. Christ rigging takes longer than I thought lol.. I feel like I should have worked in Maya since I know some bones work better.
|
|
09-25-2015
|
50 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
Hercules Animations
Hercules Walk (Looped by Blender) Hercules Idle (Looped by another website) I'll fix his finger movement after the Unity Test. Hercules Idleing Tomorrow I'll get all this working on Unity so it switches, hopefully. Still having trouble with the clothing though. The first rig didn't quite work. |
|
09-25-2015
|
51 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
I swear, I keep doing things the hard way and having to go back and redo them. I tried the NLA editor so I can add mutliple animations, and then find out there seems to be lack of knowledge on how to get them into unity or whatever. So I end up having to put them on one timeline and retry. x-x..
|
|
09-26-2015
|
52 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
Walk and Idle Also, starting to create a test level for running jumping, some characters will jump higher, climbing, testing un-flat plains, and walking up and down slopes and unleveled land.. Since I'm going to redo the scripts and follow a different tutorial for the player input. |
|
09-27-2015
|
53 |
|
Registered User
Join Date: Sep 2012
Posts: 1,128
|
very nice
|
|
10-19-2015
|
54 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
Alright, I have been fixing up my website, Linkedin, and getting ready for job searches over the last few days. Also, doing a side project of streaming Borderlands 2 with a group. Before it gets too cold I will be heading to MD to help with my grandparents yard for a week or two and in the meantime working on re-organizing my computer and hard-drive files, as well as bookmarks. If I still have time, I'll learn 2-3 photoshop tutorials. However, when I come back I will start on the Greek Mythology project again and keep you all updated! My problem, so far, is that I need to re-do the control and camera after Unity updated, and I really don't want to. I am new to unity and never was a good programmer, so I'm a bit slower than most in learning it. But I really do want this project to come off the ground, even if the project after the demo seems unable to be completed, I know I can finish this. (Once the demo is finished, there will be a hell of a lot of human models needed to be completed which I cannot do alone. Not to mention rigging and animating.) Sorry for the lack of updates, I will message you all in 2-3 weeks. |
|
10-21-2015
|
55 |
|
Times Change
Join Date: Feb 2012
Location: Cairo, Egypt
Posts: 1,872
|
This is fantastic, keep up the good work!
|
|
12-01-2015
|
56 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
Recently Started Again I started back up on the project a few days ago and I have changed my direction a little for the start. I'm not a good programmer, and it takes me quite a while to do. In order to get the foot in the door that I want, I'm currently making the trailer for the game, and then the models. Hopefully the foot in the door will get others who might want to help with the game along side me. Maybe even donations to pay people to help. I will also be blogging about what I've done, almost daily, and show what I am doing on twitch which will be any time I am working on it. ----- I have currently started working on the model for the Nemean Lion on hercules's first labor. That will be inside of the trailer that I am going to be working on. I have finished the base mostly and will be working on the hair. after the look is semi finished I will iron out the kinks so it looks better. The hair will be planear so that it doesn't take too many game resources trying to render it. More info about the project in my blog: Current Blog - Post 2 http://i1.wp.com/davidkrout.com/blog/wp-content/uploads/2015/12/Screen-Shot-2015-11-29-at-11.42.51-AM.png (Unsupported image host) |
|
12-02-2015
|
57 |
|
✧★✧★✧★✵★✧★✧★✧
Join Date: Oct 2014
Posts: 1,065
|
this is insane.. for the idle though you might want the body leaned on one leg more, so not to make the body as rigid/straight
|
|
12-02-2015
|
58 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
I might have to redo him entirely. The cloth needs to be redone which might make it so I need to redo the animation but I will keep that in mind, thank you! I came up with a schedule. Artwork/Stream Sat-Sun: 9AM to 4PM Mon/Thurs: 9AM to 6PM More info on my twitch about what else I'm streaming though. |
|
12-03-2015
|
59 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
Getting on Twitch and working on the lion now. I'll be working on it for most of the day.
|
|
12-03-2015
|
60 |
|
Registered User
Join Date: Jan 2012
Posts: 471
|
Mane is looking alright so far. I'll stream and work on it again later. Playing 1-2 games of HotS break.
Last edited by David K?; 12-03-2015 at 11:52 PM.
|