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			02-07-2012
			
			
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			 the KattMan 
			
			
Join Date: Sep 2011 
				Location: United States 
				 
				
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To the best LAT I know,
 Dear Crono,  Could you please post some levels that you consider really good and not modern UN crap. -Thanks!  | 
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			02-07-2012
			
			
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			 Should be fixed. 
			
			
Join Date: Aug 2011 
				
				 
				
				Posts: 6,359
				 
				
				
				
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		 I think the answer to this is quite simple. Use the tileset as intended(use full house tiles), don't overcomplicate the detail, avoid grass on grass tiles, maintain a good flow(keep the paths the player can take open and easy to travel through), keep outlines simple(don't constantly jaggy cliffs and paths/water.
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			02-08-2012
			
			
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			 Not Banned 
			
			
Join Date: Sep 2011 
				Location: Hell 
				 
				
				Posts: 4,885
				 
				
				
				
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		 Don't put those god damn holes or mushrooms that block the path. And remember,  when was the last time you saw a band of 30 trees fused together?  You can use them as barriers and make forests without making huge unnatural tree walls.  | 
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			02-08-2012
			
			
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			 Registered User 
			
			
Join Date: Dec 2011 
				
				 
				
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		 the point of a classic level if for it to look good, be simple, and serve a purpose.  when your developing a server with actual content you really shouldnt be spending a lot of time putting heavy detail on a level.  of course you want them to look good, but you dont want to have to spend a ton of time on it.
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			02-08-2012
			
			
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			 Should be fixed. 
			
			
Join Date: Aug 2011 
				
				 
				
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			02-08-2012
			
			
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			 Banned 
			
			
Join Date: Sep 2011 
				Location: New Hampshire, United States 
				 
				
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		 Log onto Classic and then log onto UN or Zodiac. There is a clear difference in the levels.
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			02-08-2012
			
			
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			 Registered User 
			
			
Join Date: Dec 2011 
				
				 
				
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			02-08-2012
			
			
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			 Should be fixed. 
			
			
Join Date: Aug 2011 
				
				 
				
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			02-08-2012
			
			
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			 Registered User 
			
			
Join Date: Dec 2011 
				
				 
				
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		 Well you don't really want to spend hours on one level...When people are doing that on UN they can't release content very fast no matter how big their staff team is. Classic style shouldn't take that long.
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			02-08-2012
			
			
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			 Should be fixed. 
			
			
Join Date: Aug 2011 
				
				 
				
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 This sort of logic applies to all fields of development, not just levels.  | 
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			02-09-2012
			
			
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			 amateur gay 
			
			
Join Date: Sep 2011 
				Location: Australia 
				 
				
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		 You two are saying the exact same thing except Godzilla wants it done faster.
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			02-09-2012
			
			
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			 Should be fixed. 
			
			
Join Date: Aug 2011 
				
				 
				
				Posts: 6,359
				 
				
				
				
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			02-09-2012
			
			
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			 Registered User 
			
			
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			02-09-2012
			
			
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			 Banned 
			
			
Join Date: Sep 2011 
				Location: New Hampshire, United States 
				 
				
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		 My eyes thank you for the thumbnail image.
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			02-10-2012
			
			
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			 :pluffy: 
			
			
Join Date: Aug 2011 
				Location: Sweden 
				 
				
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		 Classic levels are distinguished by their straight-forward appearance and completely unreliant on details. It's hard to simply "draw the line", something is either relatively Classic or it isn't. Examples would include pre-iClassic Classic, Bravo Online, Blitz's town on Enigma, and even UN's old maintown levels. I'll try to gather some screenshots to show you what I mean. There are also modern levels that have "Classic influence", for example keeping things relatively simple. A good example of this is the swamp shop I had done that Azrael decided to ****over for no reason. http://www.graalians.com/forums/show...6&postcount=83 Compare the beautiful level to the left to the UN butchered thing on the right.  | 
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