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05-10-2012
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Dark Desert Fox
Join Date: Sep 2011
Location: United States, Ohio
Posts: 5,720
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Well there are those pet like things that follow you on Zodiac. It would be cool to have those, but I don't know how laggy that would make the server if everyone around the map had one following them.
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05-10-2012
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Registered User
Join Date: Apr 2012
Location: Dover,DE
Posts: 27
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It better be cute for the pets in Graal or i'm not buying the pet. It should be 3000 for 2 pets.
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05-10-2012
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Registered User
Join Date: Jan 2012
Posts: 471
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But maybe we should get into that subject too.. Only a few of those would need to be created, depending if the pet slithers, flies, floats, or walks. That means four separate Ganis depending on pet type. Then you need: Idle, Walk, Eating / drinking, Sleep, Bathing, Yawning. Six ganis per four types, a gani artist would have to create 24 ganis. So far that is 24 ganis depending if there are four types of pets. And 26,280,000 sprites per year per 100 pets bred every two hours, which would be theoretically possible... Once again, you can probably understand why this system would probably not be accepted. :] Sorry, I also left out the system to have more than one pet on player and have it shown, having the others in storage... I suppose that could use a database of some sort, or be in the players attributes? Or just be hiding depending on which attribute number you have showing... |
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05-10-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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05-10-2012
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Registered User
Join Date: Jan 2012
Posts: 471
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My reason is: A walking gani may bob up and down by one pixel. A floating gani would well float.. A slithering gani would be a consistant height. A flying gani would be floating but less change in height then floating. You could do this via script, but I think it might get odd when the ganis change and they aren't in the same height position, so it would be better to be done as ganis, I would think.
So far the only possible conclusion from this is that 8 could be needed. (which would mean I'd have to update it to 8*4 to be 32 ganis.) Yet the only thing talked about were sprites, and the actions they would be showing. The word gani or the amount ganis that would be needed was never stated, and that was intentional due to me only talking about it graphic wise. One cannot talk about sprites unless you think about the actions it may do. One can also create more ganis than sprites by using different sprites together. For all I know, more than 8 ganis per type could be created... A players body has 79 sprites, and I'm sure there are more than 100 ganis for them. I'm not trying to argue with you, but at least analyze my statements before trying to call me out. ![]() Also, do you not agree that creating ones own pet, and the staff having to create different breeds of the pets for breeding purposes is a not so well idea? Or so that was the belief I got from the post. No one was said to create the breeds, so the responsibility would then be pushed to the staff members.. I intentionally made my last post going along side you and not against you because I didn't think you realized what you were saying. |
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05-10-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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Oh and I still have no clue why you calculated over 26m sprites. If you mean all images together... believe me there are way more heads, bodies and so on. Doesnīt mean it would be for only one action, pet, or whatever you have been refering that to. |
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05-10-2012
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Registered User
Join Date: Jan 2012
Posts: 471
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(Before I created the gani for the cow, basically made it walk, eat, and idle without ganis.)
Essentially you finish one set, and copy them doing slight edits to get 8. Copy those 8 four times and do slight edits for the pet types. The point is it is just more work they would have to do.
Technically it only needs 1-2 ganis, melee and ranged. The graphics and scripting would have to do the rest. (depending on the height and width of the pet or where the shot comes from)
Pet could have a seizure lmao... My pet system will have other things outside its template though.
So let me redo that... Using the new list. 1 sprite for idle 2 sprites for walk 2 sprites for sleep 2 sprites for drinking/eating 2 sprites for bathing 3 sprites for breeding 1 sprite for yawning 2 sprites for gralat getting Eight actions per pet template. Fifteen sprites per pet. Fifteen sprites * four directions = 60 sprites per pet created. Assuming 100 people decided to create their pets 100 pets could theoretically mate once per day. (No longer every two hours) 365 days in a year * 100 people = 36,500 pets. Those 36,500 pets would need 60 sprites each. Staff would have to make 2,190,000 sprites for all of different breeds together (36,500 breeds). Assuming the creators makes the original sprites. Does that slightly clear it up, as to how I got the number? I'm sure more than 100 people would make a pet though... and I'm sure not all of the pet owners would breed every day. Theoretically, if only 100 people bred the theoretical amount of times they could in a year, that is the amount of sprites that would be needed to be made. Edited: When I read posts, I actually read and try to analyze it, the first time I just skipped everything. So I thought about how much work would need to be done for this, and the work needed... it just isn't plausible. Not to put people down, but to teach them, or help them, to give them the information needed before continuing if they should actually continue. For instance, his idea just needs to be changed. Personality and breeding could be taken off, then the pet system would be far easier, but probably wouldn't look good since amateur or novice people are creating the pets.
Last edited by David K?; 05-10-2012 at 06:12 PM.
Reason: Edited:
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05-10-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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Would just need a few ganis which could get added during the time which wouldnt affect the game play with the pets
We also have to take care that we are using this on an iServer which wonīt allow all easy ways like you would do on the PC (due to lag). On the PC my pet system would have probably been done in about 1-2 days if I really would have been working hard. |
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05-10-2012
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Registered User
Join Date: Jan 2012
Posts: 471
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I also assumed that the pets would look better than only recoloring, since the pets themselves were custom created. For instance, one might draw spikes, another might be skin and bones. Which one would you recolor? I was thinking both spikes and skin and bones... I'm letting him know how deeply thought out and how much work this idea would take, not try to help make it happen. If you'd like to talk about what 'could' happen, instead of how he said it should happen, you should talk to him about it. o.O
Whereas that last statement may have no relevance to him whatsoever, I'm interested. Why would an iServer be different? I have no experience developing for an iServer. My system is going to use chat commands and clicking. (When it is finished) Why is iServers different. o.o For the most part, tell him what is easy to do, and tell him how it can be done easily. Explain why iClassic should do it. I'm only stating how much work I see in it, and why I believe they shouldn't do it. lol Going back to my 12 page essay. Need to finish it so I cannot debate how easy, hard, simple, quick, or complex the system might be... My opinion was given, I think the idea needs to be improved. I even justified my self as to why. |
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05-10-2012
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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TOO MUCH TEXT EVEN FOR ME!
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05-10-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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I just did read that because it did distract me from learning maths <.< sick of maths |
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05-10-2012
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Graal adventurer
Join Date: May 2012
Posts: 5
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Left out
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05-10-2012
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Zanza
Join Date: Apr 2012
Location: Georgia
Posts: 120
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05-10-2012
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29 | |
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Registered User
Join Date: Jan 2012
Posts: 471
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You still have not mentioned anything about breeding which you did in the first post... I assumed breeding would mean a new pet look. Will there not be any breeding? If so the system would be MUCH easier. But still not worth it for iClassic visually.. Ganis would be the easiest, pets they wouldn't have to do (but probably look pretty bad.) And the system would take a good amount of time. |
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05-10-2012
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30 |
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versace trap god
Join Date: Nov 2011
Location: New Haven, Pandora
Posts: 336
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Why not just have the pets like in iClassic?
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