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06-02-2012
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Banned
Join Date: Apr 2012
Location: Sweden
Posts: 287
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A demonstration of tilelayers and their strengths
Hi there! I spent the majority of today putting together a tileset composed out of graphics that had either been released as free-for-use on the forums or been used on Maloria in the past. That was the easy part though, making most of the tileset transparent, giving all the shadows 50% transparency and generally fiddling around with it was annoying parts. In any case, once the tileset was ready, I set out to make an example level with it. I really wanted to get back into making levels again, I think it's been around 5 years since I last gave it a serious attempt. I also wanted to show the community why they should give layers and Gonstruct (unofficial level editor with layer support) way more attention, because right now barely anyone uses either of it. The result? I ended up using a total of 6 layers for it. Layer 0: Basic grass and background for the stream. Layer 1: Stone path, cliffs and the water covered chest. Layer 2: Trees, bushes, grass variations, graves, mushrooms, flowers and swamp. Layer 3: The fence, the cathedral and the bridge. Layer 4: The sign. I had to have it show above the cathedral. I could've put it on Layer 5, but I found it more organized to leave that for the leafy parts. Layer 5: Leafy stuff. Credit goes too Dusty, for the huge amount of graphics he's released to the community. You're making Graal better as a whole just by being around! Sage, for making some great additions that fits very nicely with Dusty's stuff. Graal would be a better place if you would just be more committed to your work. And finally, Aeko, for the leafy stuff. I attached the tileset I made. No, you may not use it on your server without the consent of me, Sage and Aeko. Yes, all three of us. You may however use it freely for personal use. I'd love to hear your thoughts on the level as a whole. Could I have done anything better? Original thread: http://forums.graalonline.com/forums...hp?t=134266558 |
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06-02-2012
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User Registered
Join Date: Sep 2011
Location: Las Vegas
Posts: 4,626
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What are the advantages of using layers? And why did you make the leafy edges? |
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06-02-2012
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Custom User Title
Join Date: Sep 2011
Location: Australia
Posts: 2,534
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06-02-2012
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Registered User
Join Date: Mar 2012
Location: New Zealand
Posts: 2,956
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Layers make everything look cooler. They can also solve a lot of tile errors found in pics1 - like the corners of houses showing for grass, when you want dirt.
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06-02-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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The stream itself is justification for using layers.
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06-02-2012
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Banned
Join Date: Sep 2011
Location: A box
Posts: 3,317
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nice
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06-04-2012
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Banned
Join Date: Apr 2012
Location: Sweden
Posts: 287
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Pay extra attention to the backside roof of the church going over trees , semi-transparent water showing everthing under it and pretty much everything the leafy edges go over. Because it's am awesome way to have a level look like it's located inside of a forest. This level was only a testlevel though, I've got far more grander plans to come closer to SNES RPG-esque levels. |
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06-04-2012
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Player.
Join Date: Sep 2011
Location: Pennsylvania
Posts: 1,812
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Awesome job! The tileset looks great, making the level look really neat.
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06-04-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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06-04-2012
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I suggest dedicating a few tiles(and a layer) for this: ![]() However it won't fix some oddly designed portions, like the leaves floating over the river. But that's just nitpicking. |
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06-04-2012
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Banned
Join Date: May 2012
Posts: 321
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Saw this on the official forums, looks awesome. However I think Layer 6 was overkill.
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06-04-2012
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Banned
Join Date: Apr 2012
Location: Sweden
Posts: 287
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Great suggestion, one I'll be certain to follow!
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