stuff EXACTLY like this was posted in the half-dozen threads about this, so why another thread? and anyway "new tower" and "multipe cature points" IS YORK.
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Twilit, please explain to me how York has multiple capture points. York has alternate
routes, which is cool, don't get me wrong, but they all lead to the same
singular capture point, so it doesn't really matter that much.
You Voyage sissies and all still haven't realized that it is possible to take a bigger tower. Just keep trying over and over again, or find a point when they're low on members/asleep.
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This is something I talked about in an earlier thread. A guilds' ability to take a tower should not be determined by how lazy the controlling guild is. That is both unbalanced and unfair. And for the record, I'm not apart of the Voyage guild.
People, I'm not proposing some huge radical change here. I'm just asking you to consider trying something a bit different. Something that might, in the long run, improve Graal's enjoyability. Very few comments that have been posted here have been helpful in the slightest. I keep hearing variations of "omg stop complaining man" or "omg towers are fine the way they are" without an adequate explanation as to
why they're fine the way they are.
It's a good idea, but all that really needs to be done is a few, small changes, such as: - Change respawn points (e.g. how MOD went from being super difficult to super easy with a simple respawn-point change)
- Widen certain doors (e.g. the door leading into snow so the holding guild can't block; the door leading into castle so CJ can't cheaply block)
- Widen certain walkways leading up to the door that goes to the roof (e.g. in Swamp, in Sards)
- Limit the amount of 1K hats a person can get to prevent guilds like Takaii into starting new guilds to get 1k hat
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These are all small improvements that would help balance out the tower system for sure. Not bad ideas at all.