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07-16-2012
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31 |
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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07-16-2012
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32 |
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Registered User
Join Date: Aug 2011
Location: En La Caja
Posts: 1,679
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07-16-2012
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33 |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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07-16-2012
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34 |
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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07-16-2012
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35 |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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07-16-2012
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36 |
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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07-16-2012
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37 |
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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07-16-2012
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38 |
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Levels<3
Join Date: Dec 2011
Location: Fairfax, Virginia
Posts: 997
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07-16-2012
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39 | |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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I re-edit my levels when I'm done always. the most hard part is getting the Ideas so I mash up stuff to get one then delete everything, so making edit's saves alot of time. |
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07-16-2012
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40 |
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Registered User
Join Date: Aug 2011
Location: En La Caja
Posts: 1,679
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07-16-2012
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41 | |
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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I do the same, I make an idea, dislike it, change it. I've already destroyed red base insides and am rebuilding them. |
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07-16-2012
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42 | |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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anyways, no more ugly levels? :o |
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07-16-2012
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43 |
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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My Ganghouse >:
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07-16-2012
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44 |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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07-16-2012
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45 |
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Told Coop to leave work for you in your comments if you didnt see him on Dev
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