![]() |
|
11-25-2012
|
16 |
|
Registered rufp4
Join Date: Jan 2011
Posts: 3,378
|
Are the trees still 'broken' or what? I'm pretty sure they were 'fixed' yesterday.
|
|
11-25-2012
|
17 |
|
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
|
I am sorry but you see, when you feedback something it won't magically be fixed. Someone has to go and correct it. Now classic is already short on devs so I can bet you that the person supposed to fix it just wasn't available. They were, along with pretty much everything else excluding guild houses. |
|
11-25-2012
|
18 |
|
Banned
Join Date: Apr 2012
Posts: 217
|
I could fix this in 5 minutes. Inexcusable.
|
|
11-25-2012
|
19 |
|
Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
|
|
|
11-25-2012
|
20 | |
|
Banned
Join Date: Apr 2012
Posts: 217
|
All you have to do is, with the current tileset on, find a tree on the tileset that doesn't use treetop.png. Take a screenshot. Crop the photo and remove the background. This should make it the same size as the green treetop.png, but some adjustments might be necessary to make sure they overlap exactly. This is not complicated stuff, anyone with minimal Photoshop knowledge could do this easily, and it wouldn't take more than 5 minutes. Then upload via RC. Oh wait, you need a staff member that actually gives a damn for that part. |
|
|
11-25-2012
|
21 |
|
Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
|
They alread have a winter tree top graphic
|
|
11-25-2012
|
22 | |
|
Registered User
Join Date: Jun 2012
Location: Where do you live.
Posts: 409
|
|
|
|
11-25-2012
|
23 |
|
Banned
Join Date: Apr 2012
Posts: 217
|
|
|
11-25-2012
|
24 |
|
Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
|
tried to have that in the whole void project, so the walls of spikes could seem to grow over time, all that would need to be done is replace the last spike stage image, like spike1 with spike2, and when the player gets to it the file will change, as if it just grew when the player got there, and this way the spikes could grow with each of the 5 stages i had, and the rifts could also use this to open more and more each stage, so over the months the void could progress without the graphics needing to be manually replaced in the same spots each time. xor told me they cant do that.... |
|
11-25-2012
|
25 |
|
&
Join Date: Aug 2011
Location: napping
Posts: 1,381
|
Bin, the trees are already fixed! Rufus was probably right about it being done yesterday. On another note, the entire overworld is different than the past two years. I like it better. Kudos to whoever was in charge of it this year!
|
|
11-27-2012
|
26 |
|
is smarte
Join Date: Jun 2012
Location: Stupidtown
Posts: 109
|
i miss the green trees
|
|
11-27-2012
|
27 |
|
amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
|
r u 4 srs
|
|
11-27-2012
|
28 |
|
Registered User
Join Date: Mar 2012
Location: New Zealand
Posts: 2,956
|
The trees are still "broken" around Yorktown. More specifically the horse race, didn't see the rest.
|
|
11-27-2012
|
29 |
|
Banned
Join Date: Apr 2012
Posts: 217
|
|
|
11-27-2012
|
30 |
|
Classic
Join Date: Aug 2011
Location: New York City
Posts: 908
|
Belle Isle is kind of a mess at the moment, as almost all the trees there are server-side, so they're all green. The rocks are green, and the one tree that looks unique on the server (it may be a vine, not sure) near the boat that's by the blue patio isn't white (Can someone post a picture?).
|