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02-13-2013
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Graal Citizen
Join Date: Jan 2013
Location: California
Posts: 381
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Experience Point (XP) for guns
So my idea is that, you could earn XP for your guns/melees every time you kill someone using that certain weapon. Let's say there is three level, for the enranged rifle, if you rank up to level one, you receive more ammo. Level two maybe increase the damage by one or two. And level three you can shoot more bullets before reloading. Well let me know what you guys think. Hopefully Administrator and staffs take this into consideration. |
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02-13-2013
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Unpopular
Join Date: May 2012
Location: ಠ_ಠ
Posts: 2,648
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level three is the exact same as level one .-.
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02-13-2013
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Registered User
Join Date: Jan 2012
Posts: 628
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Fail 1= affects how many bullets you can hold 3= how many shots before you reload
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02-13-2013
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Too much anime? psh
Join Date: Feb 2013
Location: Not Japan ;(
Posts: 1,021
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There's a difference between the amount of ammo you hold and clip size. You can hold 264 (I think) ammo at most for rifles but the enranged rifle only has a 18 clip size (it can shoot 18 times before it needs to reload) so basically #1 increases from 264 to whatever and #3 increases the clip size of 18 to like (for example) 24. The only problem i see with #1 is the gun itself dosen't have a specific ammo its just rifle ammo. |
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02-13-2013
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Monica Lewinsky
Join Date: Feb 2013
Location: Merica'
Posts: 1,507
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How bout, you change #2. #2 would make the good people who play a lot better. So, say I had commando, a level 2 weapon, and in frenzy mode. 9 damage weapon? I don't like it. I like 1 and 2 although
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02-13-2013
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Registered User
Join Date: Sep 2011
Location: .
Posts: 305
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I like this idea . But have to make guns balanced, though. We cannot make "very hard" for a level 1 gun to kill a level 3 gun.
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02-14-2013
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Unpopular
Join Date: May 2012
Location: ಠ_ಠ
Posts: 2,648
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Is it possible to increase the ammo holding specificly for one gun? 300 rifle ammo for metallic and 250 for enraged. how would that work?
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