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04-05-2013
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16 |
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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Lmao I was waiting for this thread.
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04-05-2013
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17 |
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Registered User
Join Date: Feb 2013
Location: Canada
Posts: 348
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Im fine with the block right next to the sards flagroom-door being removed. That being said I think they should also remove the spike that goes through the door because that just ruins a massive defending strategy. I'm happy that it's a bit harder to defend with the block gone but it shouldnt be TOO hard.
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04-05-2013
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18 |
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Unregistered User
Join Date: Aug 2011
Location: NY
Posts: 257
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Ok just went on and checked it out briefly, seems like a huge improvement.
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04-05-2013
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19 |
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The Cooliest?
Join Date: Sep 2012
Posts: 1,117
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Bad?? Only for you and your noob recruiting, chat blocking guild.
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04-05-2013
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20 |
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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Its become harder?! I think its become too easy |
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04-05-2013
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21 | |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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Swamptown & Deadwood towers: not half bad, you just have to check flag frequently and defend strategically New Sardons: boohoo, you cant shove 5 laggers in the doorway and then complain when attackers block your side of the door anymore. Halls is still effective defense. MoD: nothings wrong, still 250, just stay active to keep up with constant pkers Castle: still 250 too, easy hold if you can get SoN to leave Snow&York forts: ya, they were meant to be easy to take/lose. but hey NAL just celebrated 10k at snowtown... oops i typed a lot anyway. @OP: isnt it annoying to have to type the § every time you log in?... |
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04-05-2013
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22 |
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CoM Forever <3
Join Date: Mar 2013
Location: Pennsylvania
Posts: 23
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For all of you who think Sards is a big improvement, should try to hold it for even 5 minutes. At least in the other towers you can block the door. In Sards, you get hit every few seconds by a spike when you block the door.
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04-05-2013
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23 | |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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04-05-2013
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24 |
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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04-05-2013
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25 | |
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Registered User
Join Date: Dec 2011
Posts: 154
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04-05-2013
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26 |
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GBA Player
Join Date: Jan 2013
Location: nowhere
Posts: 239
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You suck at towering anyways, stop creating pointless treads because you can't handle the changes in towers. Don't call yourself a tower taker if all you like doing is afk'ing on the door. Nuffsaid.
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04-05-2013
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27 |
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Guest
Posts: n/a
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In the words of every guild I've been in DOWN AND DEFEND |
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04-05-2013
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28 | |
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helo utub
Join Date: Feb 2012
Posts: 1,225
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04-05-2013
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29 |
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CoM Forever <3
Join Date: Mar 2013
Location: Pennsylvania
Posts: 23
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04-05-2013
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30 |
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Registered User
Join Date: Feb 2013
Location: Canada
Posts: 348
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I like a challenge while attacking. I don't like that any noob guild with a bunch of members can take a tower with no strategy. One of the most fun aspects of towers is when you have to constantly attack a tower for ages and it turns into an epic battle. This doesn't happen anymore because all of the good towers have been nerfed. |