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07-01-2013
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16 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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07-01-2013
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17 |
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Era Scum
Join Date: Nov 2011
Posts: 2,264
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07-01-2013
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18 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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07-01-2013
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I LOVE BACON K NUFF SAID
Join Date: Apr 2013
Location: In the otaku world
Posts: 769
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Chat blocking is when a player stand infront of a door and peresses the guild chat button , this make that player flash allot slower and longer before u can attack him again. This gives a Huge and un fair advantage to defending a tower or even sometimes attacking it
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07-03-2013
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20 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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Chat blocking is mostly used in Mod,Sardons,and Snow. They need to widen the Hallway doors at Sardz,and Snow(ooooOoooo is constantly chat/lag blocking the hallway I have screen shots to prove it) to fix it there. then widen the stairs or add another set of stairs at Mod. I think Swamp really needs it's entrance changed to a duel entrance like DW. How many times have you seen a noob blocking the swamp tower entrance trying to get in with out a tag? Or boosters blocking and Pking causing big pile ups at the door. Snow should be duel doors as well. I have seen guilds blocking the entrance there a couple different times. |
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07-03-2013
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21 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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BTW I think by simply allowing players to push or drag other players out of the way would solve a lot of the blocking issues.
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07-03-2013
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Lsimhbiwfefmtalol
Join Date: Dec 2012
Location: Forum Games/Classic
Posts: 399
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07-03-2013
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I LOVE BACON K NUFF SAID
Join Date: Apr 2013
Location: In the otaku world
Posts: 769
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07-04-2013
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24 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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07-04-2013
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I LOVE BACON K NUFF SAID
Join Date: Apr 2013
Location: In the otaku world
Posts: 769
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07-07-2013
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26 |
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Registered User
Join Date: May 2013
Posts: 33
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I was thinking something along the lines of: if you are using guild chat you will be paused or something similar, so players can run through you. Thus eliminating chat blocking. I agree about it being an unfair advantage. |
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07-07-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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07-10-2013
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28 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I guess I have been attacking swamp a lot lately because I'm seeing door blockers there constantly through the day,and pk mob pile ups consisting of several attacking guilds as a result of it. I would think the Gp's would get tired of having to go to swamp and warp out the door blockers and would just add a 2nd door. Also half the time the door is being blocked by members of other guilds idk if there pk boosting or just being jerks but its annoying as hell and its giving the current defending guild unfairly gained minutes. The other blocking issue-A guild will take a tower then a well known member of that guild will "randomly" go offline 2 minutes later. Then a minute after that a "random" noob ends up blocking the door to that same tower. It seems pretty coincidental to me. I know this is probably impossible to prove,however aren't the admins able to see the users accessing points? And if multiple sources feed back report that would it get thoroughly investigated? This is probably done a lot more than ppl realize. IMHO the only real solution to the massive amounts of blocking is to allow multiple access points to enter towers/rooms. Yet the admins don't take the time to make small changes to some of the towers they would rather let the Gp's deal with reports and warp ppl away all day. |
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07-10-2013
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29 |
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Inactive?
Join Date: Jun 2013
Location: Near liverpool(uk)
Posts: 1,676
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Why don't they just solve all flag room blocking points and add two entrances.
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07-11-2013
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30 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I've been saying that for weeks. multiple entrance doors at snow and swamp, widen or add second sets of stairs in mod, add a 2nd flag room door in Sardz not that it would make it any easier to take. Kick SON out of castle (ok so I added the last one).
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