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07-28-2013
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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07-28-2013
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32 |
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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07-28-2013
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Back from the dead?
Join Date: Feb 2013
Location: Australia
Posts: 2,533
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I did an experiment: I said that rufus was giving hats out in MoD town. A few people went. Not much of a difference though. When nexus is open, it lags. A lot. Why don't we have two nexuses, open at the same time in different areas? Halves the lag on a level, but contains the same content. OR we could find out why people flock to graal city. I asked two questions to the people there: 1. Why they stay in graal city? 2. What would make them leave The answers were: 1. People, non-pk, 2.PvP, events, shops.
Last edited by Platinum; 07-28-2013 at 03:55 AM.
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07-28-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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07-28-2013
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35 |
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(Sage)
Join Date: Aug 2011
Posts: 886
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I will do mines next Friday when I get back!! Also someone told me that the server lag was due to GS3? (if that's what it's called).
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07-28-2013
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Reformed
Join Date: Jan 2012
Posts: 1,812
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07-28-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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^^^^this 1.I have suggested this before. Simply put it in the forums and in the news/fb that the idle warp time is going to be dramatically reduced (20-30 seconds) due to severe lag issues caused by idling in graal city. don't allow ppl to have the ability to idle. 2.Or just change it so most of the gmap is pk. They can't idle very well if they are dying. There are plenty of pools/buildings you can go in to keep from being pk'd. |
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07-28-2013
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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someone needs to communicate to Stefan that the lag issue isn't anything in the routing or network infrastructure or whatever, it seems like something that is caused by a stressed playercount saying this because when the server wasn't able to be connected to and there were only 800 people online at 8 PM the other day, sparring was as smooth as ever |
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07-28-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I believe I mentioned this before,but the lag has been crappy since end of may/begging of June which is when the vast majority of players(in the usa)who are on average (12-16) are out of school on summer vacation and the player count has been a good 3-400 higher than normal almost 2k on daily. Where as in the fall and winter when a lot of days the player count struggled to reach 1.5k So i just naturally figured the lag was from a higher than normal player count do to this.
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07-28-2013
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The Cooliest?
Join Date: Sep 2012
Posts: 1,117
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Part of it is that its summer. Graal city needs to become smaller. Make a underground area with stalls. The stalls will be sorted by guilds, shops, and contests. Theyll be free and it will be a long line of player stalls advertising there guild and things. This could be put as a staircase down, while up top, its all pk. The area can even be put on a smaller server to reduce lag! |
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07-28-2013
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Graalian
Join Date: Sep 2011
Location: Belle Isle
Posts: 4,481
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Would you mind if I gave you a video of iEra? I'm pretty sure out lag is worse than iClassics if you can imagine.
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07-28-2013
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Does anyone remember me?
Join Date: Jun 2012
Location: Los Angeles, California
Posts: 1,090
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Graal needs better servers. thats what i think.
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07-28-2013
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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And how is this possible? There's no way to differentiate players who are sitting there, PMing, Chatting, and being active staring at screen. To those who are actually AFK. The servers just need new systems, something that can easily hold over 2000 players, while running smoothly. It's not people idling, or sitting there causing trouble, it's the server that can't help but cause lag due to its outdated systems. |
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07-28-2013
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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07-28-2013
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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I WANT VIDEOS.
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