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09-14-2013
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An Asian
Join Date: May 2012
Location: japan
Posts: 252
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100 Hp?
I don't know about this, I seen many players complaining about it, guns damage Blah blah why XXX gun cost 200k but only deal 9 damage, while YYY gun cost 40k deal 9 damage. It has come to my mind that gun has too many weapons, so to counter this, why not make everyone's Hp to 100 and x2 all the current weapons. Example Before M4 8 damage thus 6 shots to kill After M4 16 damage thus 6 shot to kill too Thus more guns can be buffed and nerfed For example guns can now deal 15 damage which is impossible before |
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09-14-2013
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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It would open up more finer tuning for damage on guns, that's for sure. It's been suggested before but no one's taking it into consideration.
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09-14-2013
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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Yeah I like this idea, just double everything that has an effect on health like food, melee, poison gas etc.
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09-14-2013
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Registered User
Join Date: Jul 2013
Posts: 7
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I love this idea! It would help admin make the guns better balanced.
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09-14-2013
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Destiny Hunter
Join Date: Jun 2013
Location: John J Johnson House
Posts: 420
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So the Pbp is already doing 16 damage,so you want it to do 32 damage?
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09-14-2013
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Just Meeeeeeeeeee
Join Date: Jun 2013
Location: IN MY MIND :0
Posts: 66
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Idgaf about pbp, good ideas now, complaints and think about crap ideas later. Butttttt; i like the 100hp and doubling stats and everything
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09-15-2013
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Kitty Kane
Join Date: Sep 2011
Location: Los Angeles
Posts: 624
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It still wouldn't matter if it went from 50 to 100... the dmg of the guns would be adjusted just as if you had to kill someone who had 50hp
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09-15-2013
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Does anyone remember me?
Join Date: Jun 2012
Location: Los Angeles, California
Posts: 1,090
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09-15-2013
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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If you want 100 health (Like PC) then why not give PBP 24 damage without stackable damage? That way it does decent damage, is worth the price, and the long bitch-war ends.
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09-15-2013
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Also doubling the weapons damage will do nothing and era would still be played as is. IF this was implace then damages would look like this (all in GOOD shape) Neo = 20 damage tardus = 22 damage 9 dmg = 18 damage 8 damage = 15 damage 7 = 14 damage 6 damage = 13 damage 5 dmg = 12 dmg 4 dmg = 11 3 = 10 2 = 9 1 = 8 Thoughts? With this system the only thing that would happen is the 5shot kill guns going down to 6 shot kills yet still having a higher t2k |
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09-15-2013
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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So, let's say some people believe the Shipka needs a damage buff, but in our current system the only buff would be from 9 -> 10, which a lot of players can agree on being too powerful. If we want to buff it without reaching that point, we would need to have 9.5 or other, which can't be implemented. But, if the HP cap was raised to 100, then the number could be 19. |
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09-15-2013
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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09-15-2013
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An Asian
Join Date: May 2012
Location: japan
Posts: 252
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SNK OH SNK OH SNK OH SNK OH SNK OH SNK PLEASE, I KNOW YOU'RE READING THIS OH SNK OH SNK OH SNK PLEASE CHANGE IT OH SNK OH SNK OH SNK. There I 'introduced' to SNK again, no worry I am gonna shoot him an email
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09-15-2013
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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09-15-2013
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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