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09-22-2013
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Graal Citizen
Join Date: Jan 2013
Location: California
Posts: 381
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Excellent work! +Rep
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09-22-2013
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Registered User
Join Date: Aug 2013
Location: in your closet
Posts: 52
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Good work on that
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09-22-2013
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Freelance Developer
Join Date: Jan 2013
Location: Toronto, Canada
Posts: 1,111
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I am in no way bashing your ideas. I disagree with your improvements based on my knowledge, and the hours that I have played myself. Everyone has their own opinions and are free to debate and share them. If I want to list my reasons why I believe they are perfectly fine, then I by all means I will. You can defend your opinion as much as I can defend mine. There is absolutely no reason for you to be so raw and touchy. I don't know if it's because you can't take anyone else's criticism or if you feel intimidated.
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09-22-2013
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ZUSN
Join Date: Jan 2013
Location: ?
Posts: 334
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Noob. |
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09-22-2013
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Zone Player
Join Date: Feb 2013
Posts: 697
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09-22-2013
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Freelance Developer
Join Date: Jan 2013
Location: Toronto, Canada
Posts: 1,111
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I've already adressed my belief and opinion on all the suggestions he has brought up. And now that I think more deeply about his proposed improvements, more problems arise. Even if we were to speed up the apple launcher and watermelon launcher a bit, the flower gun will still be landing an extra bullet in the time it takes for the apple and watermelon guns to shoot. Thus the flower gun would still be outclassing the other two by your logic. If we match the flower gun and the fruit launcher's speed, it will just turn out being a bunch of reskinned guns with exactly similar stats. Each gun has something that makes it special, I don't see why they should be clones in stats.
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09-22-2013
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Registered User
Join Date: May 2013
Posts: 64
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Did you read what I suggested to do to Flower, Apple and Watermelon? I suggested 3 changes that were specifically to make them all unique.
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09-22-2013
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Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
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