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11-04-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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New towering ideas
I'm sure I will get a ton of heat for this because people be like "if it aint broke don't fix it" and "no that will kill pking" #1 So what if they could make it so you can't enter a tower solo you would have to be in a guild that had an equal amount of players online as the defending guild to enter. So if they had 8 players defending you would have to have at least 8 on to enter. You wouldn't have to enter all at once and you would just have to have the # of people online equal to the # of ppl the defending guild had online inside the tower. They could put a number on the tower showing the # of defenders or maybe if you click on the tower from the map screen if would show the # of defenders in bold. It would not count a member of the guild if they where outside of the tower,or allies from attacking or defending guilds you would all have to be on the same tag there would be too many problems otherwise. I know this could be towards the defending guilds advantage as they wouldn't have to defend against several guilds with lower numbers than theirs. However it could also make things more interesting by encouraging more truces and getting guilds to combine temporarily to take a tower from a common foe if nether guild had enough members online to attack at the time. #2 I would also like to see them change sub guilds or allies as in split them into separate categories each with their own colored arrow indicators that float above players heads. Make it so you can have only 1-2 subs and 2 allies. If some one on a sub or ally tag was to hit the flag it would not reduce its hp. I really don't get why "allies" are able to attack or damage your flag anyways they are supposed to be "friends" to your guild not attackers or enemies. A. Subs would be like they are now with the exception that you would re-spawn at the defending guild re-spawn point if you controlled a tower,and you can still see each others messages in the GC. B.Allies would be just that Allies. You wouldn't be able to see how many where on as your GC's would not be linked. They wouldn't be able to damage your flag's hp if you captured a tower. If an Allied guild took a tower and you clicked on the map screen there could be a colored icon next to the guilds name showing they are an ally or "truced" or the guild name could be highlighted in a certain color. Only the guild leaders them selves would be able to set or remove subs and allies. |
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11-04-2013
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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11-04-2013
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👑 Delteria GM Manager
Join Date: Oct 2012
Location: Kaljun
Posts: 1,213
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I dislike your first idea, for not the reasons you said above about if it ain't broke blah blah. This will just make more guilds ally each other and you won't see other guilds attack other guilds. Such as some people back in the day (SoN). The color indicators be switched I am fine with that so people would know which sub guild is which instead of looking at tag. I for one play without any nicknames on so I rely on those indicators. The way allies should work imo is that they are allies, but not to place members for storage space. They should be actually other guilds who attack towers and come to aid there other allies when in need, but of course nobody has succeeded in doing that. So the second idea I dislike also. |
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11-05-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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for your 2nd point we discussed that before in another thread about ways to fix that. I find it pointless to allow players to own a guild with 5 "ally" slots. When it seems most of those slots are filled by the guild owners friends who rarely if ever come on tag and help the guild. Or they have some of the same people in all the subs. I figure if you reduce the number of subs it would cut down on this. |
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11-06-2013
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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dont have the energy to explain how f**king stupid this idea is.
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11-06-2013
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The Cooliest?
Join Date: Sep 2012
Posts: 1,117
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11-06-2013
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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Your thesis provided reason already why there shouldn't be changes to current towering. You said it best, if it ain't broke don't fix it. The tower system is fine the way it is and is working well.
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11-06-2013
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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towering is boring improving it to encourage more competition and a higher quality of guilds isn't rocket science make it so that players cannot enter a tower until they've been in a guild for 24 hours then remove the milestone hat rewards and make it so that every 3 months (or whatever other period of time), the guild that has achieved the most hours in that period of time gets the hat you're going to have a hard time convincing me that there is any skill in towering you "win" at towering by being online more, by having the most friends or willing participants, and by making temporary recruiting as often as possible there's no risk, you can't exactly lose at towering, and it's not even remotely challenging it's honestly just a boring ass concept as of right now and it probably should be fixed so that there is at least a fraction of integrity of course no one would support any push to make towering more cutthroat and competitive though because the iClassic community is filled with casual pansies it's just like the GST: no one wants to put in the time to make a good guild and enter with it, they want to just slop together a "team" and do whatever is required to win both systems are abused and both are insanely easy to fix |
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11-06-2013
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Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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Their never gonna change it, its a well known annoying stereotype that graal staff dont care about players. Find the sarcasm, kids. Its there somewhere! |
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11-06-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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Of course for somebody like you that does nothing but pk at mod all day you wouldn't want to change towering that's why the idea is "f**king stupid"
As for the seasonal or hat rewards every 3 month you have to remember we had a ginormous debate on this in another thread and I had thought we had come to the agreement that sort of system would simply just not work. Its way more even and fair as it is now. A hat every 3 months for basically the most dominant guild(s) is just gonna see the same group of people get the hat over and over again. At least the way its set up now everyone has a chance to eventually get at least one 1k hat. I would rather see guilds recycle then have SON,COM,and Vintage or TheAbb or whatever they are calling themselves now get the hat(s) all the time. |
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11-06-2013
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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it'd take a competent scripter 10 minutes to make it so that you must have had a tag for 24 hours before you can enter a tower with it and it'd immediately change towering for the better people can just stockpile their ally guilds, but this "noob recruiting" concept would die "WOW, YOU MEAN I ACTUALLY HAVE TO PUT TOGETHER A QUALITY GUILD OF LOYAL PLAYERS NOW?" |
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11-06-2013
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.
Join Date: May 2012
Location: United Kingdom
Posts: 1,071
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Personally I think the current towering system is fine all I want changed is the inside of swamp tower the inside is just so "ugh" people sword spamming the halls the door ways and the stairways it's just not fun I want to get to the top and PK >_>
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11-07-2013
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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Your mentality of "Dont let guilds smaller than our's in because they dont have a chance anyway" is not only stupid, false, and favors quantity 10x more than towers already do, but it also proves how lazy you are at defending towers. Its not like a guild larger than 2members is going to attack you more than once every 3hours anyway. Can you not handle the sparse PKers 10-on-1? I enjoy watching guilds of 3-4 players take from 12+ defenders; it shows how weak and lazy you really are. |
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11-07-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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The point of the idea was to stop pkers or at least force them to join and help a guild that had enough members to attack or defend the tower not to get rid of smaller guilds that are attacking. I don't mind seeing guilds with only a hand full or a few people attacking. I was making this from the stand point of being an attacker in a guild with similar numbers to the defending guild or slightly higher numbers than the defending guild that's trying to attack and take the tower. It becomes even more difficult when your trying to take a tower and you have to fight off defenders and try to hit the flag then have to fend off a pker or for example if your attacking somewhere like Sardon's and you have to fight through not only defenders but several pkers just sitting in the hallways just to get to the flag. |
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11-08-2013
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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Allow me to give you a visual break-down of activities on Graal based on skill, importance, and popular likability: Spar > PK > Guild Spar > Towering > Role Playing Ill leave that one there (but notice how towering is only above RP) Towering is already so much easier than two years ago. And youre saying youre so lazy you want as few people in your tower as possible so you dont have to do sh*t.
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