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03-28-2014
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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That and I hate quests. |
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03-28-2014
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Henry ayala
Join Date: Oct 2011
Location: Long island, new york
Posts: 177
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Excellent idea dusty
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03-28-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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http://bindingofisaacguide.com/Images/Post-Images/Binding-of-Isaac-Health-1.jpg (Unsupported image host)
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03-28-2014
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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Even if it's not a requirement to enter, it doesn't seem enough of a motivator to reward players with decreases difficulty in dungeons.
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03-28-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Larger dungeons will reward items. However, there is a finite amount of possible items that can be rewarded as there are only so many ideas, so for smaller things(like hidden secrets and such) it becomes boring to reward just a hat, or other cosmetic things. This is not a "THIS WILL REPLACE ALL REWARDS EVER" idea. This is a, "What else can we offer on top of new hats, shops and so on?[/i] |
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03-28-2014
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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I imagine everyone will agree that we are all fond of new opportunities to make money. Even if it isn't a whole lot, there is less reason to worry about running out of activities or how to stay engaged while creating financial stability.
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03-28-2014
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Leave no bridges unburned
Join Date: Sep 2013
Location: Places
Posts: 1,224
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This would be great!
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03-28-2014
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Registered User
Join Date: Mar 2012
Posts: 2,912
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Just something on the side, referring back to the treasure maps thread idea I made a while ago, perhaps you could introduce a quest with the reward being the tools to read these maps? such as a compass, sextant etc. so that is possibly something. On the other hand, the Hera hearts idea was a great suggestion, but ofc there should be tougher baddies to kill to 'balance' this, which itself is a reward also (the ability to kill tougher more skilled baddies would create enjoyment for players!) |
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03-28-2014
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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AP balances additional hearts!!!
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03-28-2014
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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I'm not sure if this would be a good idea, players could easily get confused but thats only small it just sounds way too big. The hearts are fine for now in my opinion.
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03-29-2014
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cockroach catcher
Join Date: Jan 2014
Location: Cali
Posts: 149
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Well, there's also tears of Hera mentioned in the game that you could possibly trade with the gnomes for something.
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03-29-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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The question is not if there needs to be a change, but the best way to do it. |
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03-29-2014
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Hi!
Join Date: Oct 2011
Location: VY Canis Majoris
Posts: 246
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Adding to making content interesting, perhaps new baddies can have special moves or something of the sort? For example, a "bartender" baddy has a 10% chance to throw beer in your face instead of a normal attack. Upon the special, you would get the eggnog animation on your screen. Your idea sounds pretty cool, and I feel would shift classic to more of an adventure game (which I'd prefer). |
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03-29-2014
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invisible
Join Date: Sep 2011
Posts: 293
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03-29-2014
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Registered User
Join Date: Feb 2014
Posts: 124
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I would love it if they exchanged Classic for Zodiac although it's not exactly the same kind of thing.
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