![]() |
|
07-22-2014
|
31 |
|
DIS IS NOOBENS WAINBOW
Join Date: Jul 2014
Location: In the stars
Posts: 29
|
|
|
07-22-2014
|
32 | |
|
Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
|
Compare the damage spread and such of Zone and iZone. You have G18s which do 10 damage but fire the fastest of the pistols while you also have rippers hitting 19 now (used to be 20) with the lowest fire rate. Then you have appirces which is in a class of its own with 4 bullets and the G10s which hit 14 and so on. I don't give a **** about prices. While on iZone you have guns doing 3-5 damage with very minor differences in stats. It gets old quick. |
|
|
07-22-2014
|
33 | |
|
The Tashkin
Join Date: Nov 2012
Posts: 740
|
|
|
|
07-22-2014
|
34 |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
so i edited down all this crap before, and this is a rough draft for now. https://docs.google.com/spreadsheets...gid=1864426550 |
|
07-22-2014
|
35 | |
|
The Tashkin
Join Date: Nov 2012
Posts: 740
|
Will update more as I read. I don't see very many changes made. The guns are basically the same thing that they are now. With some small changes. Bullet damages are pretty much the same some with faster bullets and some slower. Don't be afraid to set bullet damages low. You are the one that was actually complaining about the weapons. I know this is a rough draft but not many changes were made. |
|
|
07-22-2014
|
36 | |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
if i am wrong, then please make it so the bullets have a distance on it. It would open up so much more oppertunity for balancing and really change how the game is played. If anything, it would make all the zera bs go away since in era guns are all the same range and in zone they aren't, meaning some guns are better than others in close quarters, or at range, or this guns roll is to put a ton of bullets down range etc. |
|
|
07-22-2014
|
37 |
|
The Tashkin
Join Date: Nov 2012
Posts: 740
|
I am pretty sure it only effects the missions. I will check it out though. Edit: Seems that is does effect the overworld as well. |
|
07-22-2014
|
38 |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
updated the chart a bit. https://docs.google.com/spreadsheets...gid=1864426550 and seriously, how many tiles is 3/4 of an ipad screen? my guess is 10 |
|
07-22-2014
|
39 | |
|
The Tashkin
Join Date: Nov 2012
Posts: 740
|
|
|
|
07-22-2014
|
40 |
|
deltaria is da fkin best
Join Date: Oct 2012
Location: your butt
Posts: 377
|
Take a snapshot of screen put ima pixel art editor with a grid of 16x16 and count then multiply by 3/4
|
|
07-23-2014
|
41 |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
thats the point, these guns will be dominate in close quarter areas such as gemini, and conquest due to their T2Ks are significantly lower than other guns but they get smaller clips and cannot shoot through walls. Thus to be effective with these guns, it requires a very aggressive play style and getting up in peoples aces. Might be a bit OP for spar though.
|
|
07-23-2014
|
42 | |
|
The Tashkin
Join Date: Nov 2012
Posts: 740
|
|
|
|
07-23-2014
|
43 | |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
also i cleaned up the page by removing all those extra empty columns and the script IDs tash put in and removed everything that was either not released or not a gun. |
|
|
07-23-2014
|
44 |
|
deltaria is da fkin best
Join Date: Oct 2012
Location: your butt
Posts: 377
|
Something tha may seem similar to the various details you laid out is the grenade launchers range and power they only thing is that it shoots like that due to the gravity. You can always estimate different bullet distances in the ranges of 15-25.
|
|
07-23-2014
|
45 |
|
Lazier than you
Join Date: Jul 2014
Location: Where sloths live
Posts: 64
|
Not even playing iZone, GITs idea for guns is pretty good, even if you can't make HP 100.
|